Just because someone said this.. The animation could have more weight - characters jump as if they weigh nothing there is no mass to the movement and it all happens with too much fluidity.
But honestly im still crying on the inside with the joy of being able to jump.
The problem with adding more weight is that, people will start complaining that the characters jumps too slow...
As you can see, there is weight added to when you are landing from a jump. The characters are bending 90 degrees after landing from a jump and the animation happens very quickly which leads to some people not able to catch it.
I think it's good as is, since we want to keep it fast pace and no thanks for slow-motion jumps.
IF - they where using (I swore Yoshi said they where) using animation blending then there would be no threat to adding more life like movements to the jump, as you could meld it into a the next sequence of steps.The problem with adding more weight is that, people will start complaining that the characters jumps too slow...
As you can see, there is weight added to when you are landing from a jump. The characters are bending 90 degrees after landing from a jump and the animation happens very quickly which leads to some people not able to catch it.
I think it's good as is, since we want to keep it fast pace and no thanks for slow-motion jumps.
But yeah I get why its so fast, at least if they are not using an animation generator, I just dont think it adds the proper respect to mass which makes it slightly "eyebrow raising" to watch (But I much prefer this over no jumps by like 10000000x kuponuts.. lol).
Not that MMORPG's are known for their amazing jumps lol
Last edited by Shougun; 11-22-2012 at 07:35 PM.
I understand what you mean Shogun lol.IF - they where using (I swore Yoshi said they where) using animation blending then there would be no threat to adding more life like movements to the jump, as you could meld it into a the next sequence of steps.
But yeah I get why its so fast, at least if they are not using an animation generator, I just dont think it adds the proper respect to mass which makes it slightly "eyebrow raising" to watch (But I much prefer this over no jumps by like 10000000x kuponuts.. lol).
Not that MMORPG's are known for their amazing jumps lol
There's a different between realism and extreme realism within a Fantasy Game like FFXIV.It really bothers me that people don't seem to want to put realism and believability together. It's always "Oh casting magic, that's so realistic". Clearly you don't know what you're talking about, and you're making yourself out to look like a fool.
Jumping is fine for convenience sake, leaping from a ledge, vaulting over a fence. But when character's are jumping up and down and scaling onto a tent in a single jump, or any environment piece for that matter; things start to go a bit pear shaped, especially when the world's art style, as well as physics and representation are aiming for a real world feel.
Comparing it to Dissidia and games like that doesn't work, because they games are rooted in a different world with a less realistic feel. I honestly hoped that when they announced jump, it would be like the old FF style, push your character towards an edge and he/she will leap from that ledge, but can bound back up if need be. Sadly, it's the free jump, we'll see people jumping up, down all over terrain and objects, and sadly, it won't wear off, because people just love jumping about for some obscure reason.
Yes, we know that based on the graphics and world of FFXIV, (or FFXI) it definitely looks the most realistic graphically than other MMO out there.
And that the environment does not go well with people jumping on tents and stuff however, to fix this not realistic thing, I guess Yoshi can also add in the climbing animation so it looks more realistic. But, that's never going to happen.
I don't like the idea of jumping on tents because it's I can call it unrealistic and unnecessary since it's looks childish but based the coding of the jump functionality and detection with objects in Alpha ARR it's default to be able to reach certain heights, cliffs, ledge etc. Unless Yoshi tells his programmer to block all reachable area at certain height within the game so people can't jump over tents and high objects.
In the end, I like jump ability we have now for current alpha, but I'm not all that into jumping on tents, but other people can enjoy that if they like, it doesn't bother me.
I never asked for jump in the beginning ever since WOW introduce jump, but since so many people complain jump is missing in FFXI it's now exist in FFXIV whether we like it or not. But bottom line, it's realistic to me and to alot of people but there's going to be someone who complain it's not realistic enough even though that video shows his jump height and animation form is pretty damn real to me and not exaggerating.
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