I wonder if anybody who complains about jumping not being realistic has ever played Dissidia Final Fantasy.
They would probably die from seizures.
I wonder if anybody who complains about jumping not being realistic has ever played Dissidia Final Fantasy.
They would probably die from seizures.
Nah, the spells I cast aren't realistic. The way I cast them are. Unlike this game.
I'm convinced one sneaky Alpha tester said "Let's jump during the live letter so we can see how many U.S threads we can create."
Clever.
Last edited by Psykotsu; 11-23-2012 at 03:02 AM.
The animations in dissidia are nicely made and the characters have natural body movements. The animation in ARR is still horrible so it looks like crap, with unnatural body movements, unlike dissidia.
The animations are still the same as 1.0 based on Hyur and Miqote race. I don't see any difference with how the animation running movement compared to 1.0, other than besides the instant stop after running and coming to a stop, which 1.0 does it better compared to alpha.
Only difference here is the running is on locked mode. The jumping animation combine with the running and stopping and running jump makes it looks like it's choppy because there is only few frames added to the animation.
Only thing i notice difference is because this time around there's jumping and so far they haven't added extra frames for jumping animation for that which makes it looks a tiny tad stiffed. But other than that, it's still damn good.
I don't know about you but the animations is good unless there's something wrong with you eye's refresh rate.
You posted this reply to me in a different thread and I responded there, but no, no, the animations are not the same. The entire movement system is different. You need to look more closely if you can't see how things have changed. To say they are the same is quite frankly ridiculous. You think everyone is just imagining things? Pretty much only the running forward and maybe running from rest is the same and everything else looks sloppy.The animations are still the same as 1.0 based on Hyur and Miqote race. I don't see any difference with how the animation running movement compared to 1.0, other than besides the instant stop after running and coming to a stop, which 1.0 does it better compared to alpha.
Only difference here is the running is on locked mode. The jumping animation combine with the running and stopping and running jump makes it looks like it's choppy because there is only few frames added to the animation.
Only thing i notice difference is because this time around there's jumping and so far they haven't added extra frames for jumping animation for that which makes it looks a tiny tad stiffed. But other than that, it's still damn good.
I don't know about you but the animations is good unless there's something wrong with you eye's refresh rate.
Last edited by casker; 11-22-2012 at 08:59 PM.
Dissidia is mad fun!
We need to see more Weaponskills in ARR that take inspiration from the visuals and animations in Dissidia ;D
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.