Quote Originally Posted by MicahZerrshia View Post
I find it hilarious that in a game with wizards and magic, dragons and walking mushrooms that ppl are so concerned to realism when it comes to jumping. How come no one has brought up the fact that when you cast a fire spell the grass doesnt get singed, shouldnt that be burned to a crisp? Or if I get hit with a water spell how come I dont get wet or there is no puddle left? If you want to talk about logic and reason how come these issues are never addressed and any arguement you can make for the aether and its properties can easily be applied to tears in fabric too. You dont know its not magic cloth that will fold and flow in the breeze but will still withstand a players boots do you?

This kind of nitpicking is amusing if nothing else
The only nitpicking here is yours. No, the tent isn't magical. Don't be an idiot. If you have nothing to argue, don't argue. Geez.

Why don't we get wet? Can't waste resources on an mmorpg, thats why.
Go play an uncharted, you get wet there.

SE is already using invisible walls to enforce realism. Apparently jumping off a somewhat tall cliff takes higher priority than jumping on top of weak structures. But it's already being applied.
It isn't even a matter of coming up with something new. Its just telling the company "hey! you know how we can't jump off high cliffs? don't let us stand on top of tents either!"