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  1. #1
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Duelle View Post
    I'd rather the defining aspect of RDM to be the mix of magic and melee by way of magic fencing, not a poor gimmick from the console RPGs.
    http://finalfantasy.wikia.com/wiki/Mystic_Knight

    Ramsey's Abilities/Spell list reaks of Mystic Knight and while i would probably enjoy it i'm not sure i could be happy calling myself a Red Mage. Magic Sword is a awesome ability but for Red Mage to get it as an exclusive ability to them i would hope Mystic Knight branched off of Fencer(assuming they will ever do that) and focused more of a mp light dd skillset probbably with a whole lot more elemental melee potential.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Alaltus View Post
    Ramsey's Abilities/Spell list reaks of Mystic Knight and while i would probably enjoy it i'm not sure i could be happy calling myself a Red Mage. Magic Sword is a awesome ability but for Red Mage to get it as an exclusive ability to them i would hope Mystic Knight branched off of Fencer(assuming they will ever do that) and focused more of a mp light dd skillset probbably with a whole lot more elemental melee potential.
    Not really. Ramsey, like several of us, takes into account that you can't design RDM around being strictly three lesser versions of existing jobs mixed together. That didn't work in FFXI and it wouldn't work here.

    In order for RDM to properly fit in the MMO, the idea has to be kept while the implementation has to be adjusted. I believe the job should combine its disciplines to show what they can do in the battlefield over just having mediocre melee, mediocre cures and mediocre nukes. Developed more around the concept of Ingus setting his sword on fire in the FFIII opening and taking it further.

    The Red Mage is the original FF hybrid and embodies the marriage of melee and magic. That's basically the premise of the design thread and all who read it.

    Now whether my personal fantasy is of any use to the movement remains to be seen, but I'm not going to support another generalist/lolenfeebler.
    (2)
    Last edited by Duelle; 11-21-2012 at 05:53 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)