I'd rather the defining aspect of RDM to be the mix of magic and melee by way of magic fencing, not a poor gimmick from the console RPGs.Assuming that Redmage would cast faster than other jobs is still FFXI, Redmage's traditional ability is "DUALCAST" As in you hit a ability, select two spells and they share 1 cast bar and resolve at the same time. So you can do CURE+CURE or CURE+FIRE FIRE+BLIZZARD. Still not sure why future redmages don't know what dualcast is ; ; They should be demanding it.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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