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  1. #1
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I like your premise, but I think it would make leveling up and getting XP far to easy.

    Your idea would be awesome when combined with the NM system. However every mob in the world may be a bit much!

    Also it really flies in the face of of the FF community logic of setting up a party camp and grinding out XP quickly.
    I know your suggesting bonuses and it does not change this aspect of FF. but you do have to admit it's a staple trademark of FF MMO's.

    It probably could work, however I would think they were have to be a cap on the max amount of XP a mob can earn a player, and the times probably should be hours not minutes.
    (0)

  2. #2
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Linkurrra View Post
    Also it really flies in the face of of the FF community logic of setting up a party camp and grinding out XP quickly. I know your suggesting bonuses and it does not change this aspect of FF. but you do have to admit it's a staple trademark of FF MMOs.
    I think that's the point. There's no "staple of FF MMOs", there's only been one so far and it's changed dominant play paradigms enough times in and of itself that you can barely use it as an example. They clearly want to move -away- from that style of static camps and long XP grind parties in favour of something more like GW2's system in the first place - even FFXIV as it originally released was not the sort of game where static camps were viable compared to leves and roaming parties.

    Personally, I really like this system in GW2 - occasionally, you go somewhere out of the way, fight something you wouldn't normally, and a huge XP pinata drops out, and it's a very cool feeling! The numbers would have to be finessed, obviously- they're exaggerated here- but I'd love to see this spread to other MMOs.
    (2)
    7UP!


  3. #3
    Subect: Incentive for exploring.

    Conclusion: Because you want to. Rewarding players for every little thing is exactly what is killing off MMOs and games in general in terms of achievement.

    You turned on the game..ACHIEVEMENT UNLOCKED. 1500 POINTS, SPEND IT NOW ON A GUN WITH LOCKON IRONSIGHT!

    I think the incentive is already set toward unlocking your map.
    (2)

  4. #4
    Player
    Davy's Avatar
    Join Date
    Dec 2011
    Location
    LL
    Posts
    95
    Character
    Davy Jones
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Linkurrra View Post
    I like your premise, but I think it would make leveling up and getting XP far to easy.

    Your idea would be awesome when combined with the NM system. However every mob in the world may be a bit much!

    Also it really flies in the face of of the FF community logic of setting up a party camp and grinding out XP quickly.
    I know your suggesting bonuses and it does not change this aspect of FF. but you do have to admit it's a staple trademark of FF MMO's.

    It probably could work, however I would think they were have to be a cap on the max amount of XP a mob can earn a player, and the times probably should be hours not minutes.
    Yoshi-P already stated that this will not be how ARR works. You will get xp from quests, missions, etc. Party grinding will be a option but not better than Quest, missions, etc. The idea is to build a stronger community. I like the idea. Our community is what set us apart from the other fly-by-night MMOs.
    (1)
    Welcome to The Locker!!