Results 1 to 10 of 96

Hybrid View

  1. #1
    Player
    Applesnap's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    176
    Character
    Coco Delouix
    World
    Zodiark
    Main Class
    Paladin Lv 90
    Teleporting cuts a large amount of tedium out of your gaming experience. When you just want to get there and not waste time doing it, then shortcuts really help, but they are optional; you aren't forced to take them. Conversely, any time you think you're taking the transport system for granted as an esteemed adventurer with many options at hand, start a new character and you'll realise just how amazing expedient travel is.

    I will agree though that it really should require you to visit the place before you can teleport or be teleported to it. Anything else is just far too easy and there's no sense of accomplishment whatsoever.

    It also makes sense to offer improved transport options as rewards; the more effort put in, the easier it is to get around. Even with the FFXI Voidwatch system that some people have mentioned, the majority of locations you could teleport to had to be earned through content progression. They certainly weren't gifted to us.

    In regards to Guasta_Ryets' comment regarding Eorzea's lore: It actually makes more sense if it's limited by several factors and not just a free-for-all where you're able to teleport anywhere, anytime, instantly and for hardly any effort. To a large degree, Square-Enix have to ignore lore in these matters since it goes directly against gameplay if they force you to run or ride everywhere. Since it never got explicitly detailed how the aethernet worked in v1, they can get away with retconning it for ARR...
    (1)
    Last edited by Applesnap; 11-21-2012 at 06:30 AM.

  2. #2
    Player
    Jacien's Avatar
    Join Date
    Mar 2011
    Location
    Lore Library
    Posts
    949
    Character
    Jacien Visenad
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Applesnap View Post
    Since it never got explicitly detailed how the aethernet worked in v1, they can get away with retconning it for ARR...
    http://lodestone.finalfantasyxiv.com...ews/num06.html
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Thats not very detailed lol - and Atomos sucking the aether from the crystals.. it could be changed without a retcon.

    If they ever do plan on adding airship (sky expansion) I really hope aethergates gets bumped up to a end game reward or gets turned into a flight path system.

    "Want to ride in my airship???"
    "Nah, Ill wait for you at location - I'm going to flash there".

    -_-;
    (0)

  4. #4
    Player
    Jacien's Avatar
    Join Date
    Mar 2011
    Location
    Lore Library
    Posts
    949
    Character
    Jacien Visenad
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shougun View Post
    Thats not very detailed lol
    (5)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jacien View Post
    Loool

    I meant its not detailed enough that the person you were quoting was talking about recalling and changing information.

    +1 though XD
    (0)