You can already blood port no difference.This idea only encourages blood port. So, what's the different between returning to my home point and teleporting from that point and teleporting from the middle of no where? I don't understand this idea...
Oh look, I'm going to kill myself so I can teleport to that crystal I set as hp, so I can teleport to another crystal. DUMB!!!
@Pandastirfry ah thanks for the update, I played up to where they started to get crazy with expansions lol
Last edited by Shougun; 11-21-2012 at 04:08 AM.
yep. waiting 15 minutes for the ferry only to miss it, then wait another 20 min to finally get on. then 15 mins on the ferry itself. a one hour process just to get somewhere to even *begin* to be productive. time of my life. can't wait to do it again.
sounds great, sign me up.
@ Orophin - I played FFXI for like 9 years and the traveling system in that game doesn't bother me. It doesn't take me an hour to get anywhere. I didn't even do the supply quests so I cant OP warp and I'm still able to travel without wasting hours. Traveling anywhere you want within minutes is absurd. Now earning the right to travel quicker is the right way to go, such as.. earning a chocobo license, earning an airship pass, earning the right to OP warp, earning the teleport scrolls to teleport as a whitemage to a crystal you have visited before. Paying for a ferry, paying another whm to teleport you to a crystal you have been before.
If you don't have more then an hour, the simple fact is... some games are not for everyone.
Morticous - Senior admin of.... well of nothing. (cool picture here)
That, and the times where monsters randomly attack the ship, and some random idiot/asshole pulls them into the cabin where everyone's trying to stay away from them, and then people arrive dead or get glitched off the map in transit... I've heard the stories.yep. waiting 15 minutes for the ferry only to miss it, then wait another 20 min to finally get on. then 15 mins on the ferry itself. a one hour process just to get somewhere to even *begin* to be productive. time of my life. can't wait to do it again.
sounds great, sign me up.
Granted , I'm not opposed to seeing scenarios like that again in FF14, but it would need to be a lot less annoying.
not the point at all. i generally always have more than an hour to sit down and play, but i'm trying to be productive. look at my lodestone history. if i'm logging on, i'm doing things. i want my time to be spent working toward things, not waiting around or traveling.
it was the same in xi. i participated in actual HNMLS endgame. we had stuff to do, places to be. we didn't just sit around roleplaying or chatting or shouting stupidity in jeuno. part of the challenge was getting where you needed to be in time to claim, sure, but that should only go so far. if you want chocobos to be the main source of travel, make them faster (xiv chocos have a good speed, better than xi). if you don't want to teleport everywhere, have more quick travel options and make them faster (ie: more airship docks, less wait time in between flights/boats, flight paths like WoW).
seems like the only people complaining about anima are the people who have a lot of it and think this translates to it being infinite, and assume everyone else has the same problem. some of us are productive. we run low on anima. it becomes a resource we have to carefully manage. the system is fine and if anything the only real tweak that should've been made was to make it like xi where you needed to corresponding gate crystal before you could teleport or be teleported there.
playing a game for X number of years is irrelevant. two people can play a game for wildly different time periods and still accomplish roughly the same amount of stuff. some people may get quite a lot more done in quite a lot less time. making travel too much of a hassle creates an artificial roadblock for productivity. and we already tried that in 1.0 with the stamina and fatigue systems. they didn't work. you can't bottleneck productivity like that in a game people pay to play.
and besides, you think teleporting around in this game is bad? play gw2 for a day. that's *literally the only method of travel* there.
anyway in the end, throwing out a phrase like "some games are not for everyone" can easily backfire. maybe this game isn't for you?
If I had a dollar for everytime I walked up to the airship only to be glitched out of it and watch it sail off......
The sentence you quoted was in response to the Orophin. Also, the number of years I played is relevant when again.. the guy I was responded to said play for so many years and come back and tell me you don't like shortcuts.. thanks for trying though.not the point at all. i generally always have more than an hour to sit down and play, but i'm trying to be productive. look at my lodestone history. if i'm logging on, i'm doing things. i want my time to be spent working toward things, not waiting around or traveling.
it was the same in xi. i participated in actual HNMLS endgame. we had stuff to do, places to be. we didn't just sit around roleplaying or chatting or shouting stupidity in jeuno. part of the challenge was getting where you needed to be in time to claim, sure, but that should only go so far. if you want chocobos to be the main source of travel, make them faster (xiv chocos have a good speed, better than xi). if you don't want to teleport everywhere, have more quick travel options and make them faster (ie: more airship docks, less wait time in between flights/boats, flight paths like WoW).
seems like the only people complaining about anima are the people who have a lot of it and think this translates to it being infinite, and assume everyone else has the same problem. some of us are productive. we run low on anima. it becomes a resource we have to carefully manage. the system is fine and if anything the only real tweak that should've been made was to make it like xi where you needed to corresponding gate crystal before you could teleport or be teleported there.
playing a game for X number of years is irrelevant. two people can play a game for wildly different time periods and still accomplish roughly the same amount of stuff. some people may get quite a lot more done in quite a lot less time. making travel too much of a hassle creates an artificial roadblock for productivity. and we already tried that in 1.0 with the stamina and fatigue systems. they didn't work. you can't bottleneck productivity like that in a game people pay to play.
and besides, you think teleporting around in this game is bad? play gw2 for a day. that's *literally the only method of travel* there.
anyway in the end, throwing out a phrase like "some games are not for everyone" can easily backfire. maybe this game isn't for you?
Traveling adds needed longevity to a game. if you want to be productive, traveling is going to add a bit more time to that productivity therefore increasing the time it takes for you to finish the game. Not everyone is as impatient as you. An MMO that can be finished within months is garbage.
Morticous - Senior admin of.... well of nothing. (cool picture here)
@ Orophin - I played FFXI for like 9 years and the traveling system in that game doesn't bother me. It doesn't take me an hour to get anywhere. I didn't even do the supply quests so I cant OP warp and I'm still able to travel without wasting hours. Traveling anywhere you want within minutes is absurd. Now earning the right to travel quicker is the right way to go, such as.. earning a chocobo license, earning an airship pass, earning the right to OP warp, earning the teleport scrolls to teleport as a whitemage to a crystal you have visited before. Paying for a ferry, paying another whm to teleport you to a crystal you have been before.
If you don't have more then an hour, the simple fact is... some games are not for everyone.
Apparently you haven't been playing the game for the last year, in FFXI now, the Voidwatch system allows you to teleport to quite a number of places instantly.
You guys keep romanticizing the travel in FFXI, but fusional's point stands. People have places to be to do the endgame content, which is exactly why they added the teleports to Voidwatch. Not many things suck more than having 15 people standing around Bismarck's planar rift having to wait on THAT ONE GUY who didn't have the clears up that point so he has to take the boat. That boat that only leaves the dock on the right route every 30 minutes.not the point at all. i generally always have more than an hour to sit down and play, but i'm trying to be productive. look at my lodestone history. if i'm logging on, i'm doing things. i want my time to be spent working toward things, not waiting around or traveling.
it was the same in xi. i participated in actual HNMLS endgame. we had stuff to do, places to be. we didn't just sit around roleplaying or chatting or shouting stupidity in jeuno. part of the challenge was getting where you needed to be in time to claim, sure, but that should only go so far. if you want chocobos to be the main source of travel, make them faster (xiv chocos have a good speed, better than xi). if you don't want to teleport everywhere, have more quick travel options and make them faster (ie: more airship docks, less wait time in between flights/boats, flight paths like WoW).
seems like the only people complaining about anima are the people who have a lot of it and think this translates to it being infinite, and assume everyone else has the same problem. some of us are productive. we run low on anima. it becomes a resource we have to carefully manage. the system is fine and if anything the only real tweak that should've been made was to make it like xi where you needed to corresponding gate crystal before you could teleport or be teleported there.
playing a game for X number of years is irrelevant. two people can play a game for wildly different time periods and still accomplish roughly the same amount of stuff. some people may get quite a lot more done in quite a lot less time. making travel too much of a hassle creates an artificial roadblock for productivity. and we already tried that in 1.0 with the stamina and fatigue systems. they didn't work. you can't bottleneck productivity like that in a game people pay to play.
and besides, you think teleporting around in this game is bad? play gw2 for a day. that's *literally the only method of travel* there.
anyway in the end, throwing out a phrase like "some games are not for everyone" can easily backfire. maybe this game isn't for you?
Don't be that guy.
GLD is not GLA! But apparently, it IS GSM!
Don't invite that guy then, case closed. I played FFXI (with void watch) and FFXIV with people who were always behind either it be in missions, not enough anima, what have you. Doesn't matter, you don't see me on here asking for a skip missions button so that moron can stop holding us all up after joining a party hes not ready for.Apparently you haven't been playing the game for the last year, in FFXI now, the Voidwatch system allows you to teleport to quite a number of places instantly.
You guys keep romanticizing the travel in FFXI, but fusional's point stands. People have places to be to do the endgame content, which is exactly why they added the teleports to Voidwatch. Not many things suck more than having 15 people standing around Bismarck's planar rift having to wait on THAT ONE GUY who didn't have the clears up that point so he has to take the boat. That boat that only leaves the dock on the right route every 30 minutes.
Don't be that guy.
your the same person who joins a PUG party and ninja drops if people aren't all there in minutes, or you lose once. Learn patience.
Morticous - Senior admin of.... well of nothing. (cool picture here)
That's great, except Yoshi-P is developing this game for people from the most casual to the most hardcore, so I don't buy this argument.
Big post and I don't mean to take away from what you said, but you hit the nail on the head. I agree completely, especially about the part with anima being a resource to manage. When I'm actively doing stuff in game, I'm using my anima. When I get down to 20-30 anima, that's when I start trying to conserve it, and that's when I'll use my chocobo more often.
Still happened to me in FF14. I had impeccable timing when it came to that thing.
Traveling is a horrible option for making a game seemly last longer. Next you're going to tell me FFXI was "hard" because NMs were on a 21-24 hour timer with 30 minute intervals. People seem to have trouble distinguishing between what's difficult and what's simply time-consuming. The same thinking is here with "this content will last longer if I take the slowest possible way everywhere."The sentence you quoted was in response to the Orophin. Also, the number of years I played is relevant when again.. the guy I was responded to said play for so many years and come back and tell me you don't like shortcuts.. thanks for trying though.
Traveling adds needed longevity to a game. if you want to be productive, traveling is going to add a bit more time to that productivity therefore increasing the time it takes for you to finish the game. Not everyone is as impatient as you. An MMO that can be finished within months is garbage.
If you want to ride or run around everywhere go for it, but we already have the teleporting system in game and it's here to stay.
Last edited by Orophin; 11-21-2012 at 05:55 AM.
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