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  1. #41
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Restrict teleporting to be from one crystal to another only, and you can only teleport to camps you have already been to. XIV was ridiculous in that it let you teleport to anywhere at any time on any job, and you could even teleport other people to camps they have never been to which is straight-up hax.

    Aetheryte camps and nodes were pretty damn commonplace in XIV so this shouldn't be an issue for anyone. I really feel this is such an easy compromise but don't see other people saying it too often. Could even keep the return option around but restrict it to a 1 hour cooldown or something.
    (0)
    Last edited by UmJammerSully; 11-21-2012 at 02:18 AM.

  2. #42
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Morticous View Post
    Instant kill boss button because I don't have time to keep trying if I lose the first time. Nobody else has to use it though, just the people who don't have time like me. There will also be a 100% drop rate button as well. Actually when I'm making my character there will be a 100% Progress finished option that i will choose, log in and log out because I finished the game in like 10 minutes (while creating my character). Damn, I'll have this game finished within the 30 day trial period! This will be one less thing to take up my precious time!
    Let's be real here. It's not like choosing between using teleportation or not goes to this kind of extreme. It's a difference in x amount minutes, which you may or may not have depending on the circumstances.

    Quote Originally Posted by Uriahnool View Post
    Playing ffxi for a short while, I really do appreciate not being able to teleport anywhere at any time. It's like having a cheat in the game. Sure it's fun to be able to have god-like skills and instantly be in any far corner of the map at any time, but it takes away the depth to the game and cheapens the experience of travel. I think airships, mounts and boats should be enough for the majority of travel in game. If an NPC (such as a moogle in town) had the ability to offer teleports, that would even be OK.
    Once you've been playing FFXI for several years, can you really tell me you don't want to use shortcuts where applicable? I use outpost warps everyday, because frankly, I'm not going to ride/walk from Jeuno or San d'Oria to Kuftal Tunnel everyday. It'd take me an hour just to get to camp, when sometimes that's all the time I have to play. Outpost Warp to Vollbow > boom, I'm at camp within 5 minutes.
    (0)

  3. #43
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by IloveYouPumpkin View Post
    Teleporting is currently sad and lame. I don't mind teleporting sometimes but when it gets to the point that you're teleporting everywhere it puts a cheap feeling to everything. The most important thing becomes getting from A to B while everything in between is just an obstacle. Instant action! It gets dull quickly and you don't get that feeling you'd get with the last generation of MMO's which is essential to this type of game . I'd prefer more transportation like zepplins, trains and boats with mini-games you can do while traveling. Anything to not turn it into a tele-fest. It should be limited.. like a certain class can do it. If the maps are interesting people will want to go to them instead of skipping everything along the way.

    In my opinion.
    First of all, I'd like to say that having to pay other higher-level people in Jeuno for teleports in FF11 (along with random amounts to ride chocobos) was one of the many reasons I didn't stick with the game... along with the fact that it just took FOREVER to get anywhere or do anything significant, especially if some random goblin or something aggro'd you and then you'd have to run ALL THE WAY TO ANOTHER ZONE to get it off you before it killed you, or else hope someone was kind enough to pull it off you, or raise you after you died, because otherwise you'd have to repeat the whole process over again. Sorry, but I found that very frustrating starting out, although I admit, this was several years back (2007, 2008-ish?) and I was used to playing PSU at the time where the action was a lot faster and you could literally zerg through everything, lol...

    Most games I see nowadays that use large maps will let you warp back to certain places after you've already been there, for convenience's sake. FF14 did this already, but I think it would be better if people who already had access to the nodes couldn't teleport other people who didn't have them until they had actually walked/rode out there themselves. This would make players have to explore areas first, instead of being able to effectively skip to wherever they wanted. Only being able to teleport between nodes could also work.

    After that, there needs to be enough incentive to STAY in certain areas: NM's, dungeons, numerous quests, important NPC's, shops that provide unique items you can't find anywhere else in the game, etc.

    It would also help TREMENDOUSLY to see stuff like level-sync and merit points come back, so players of any level would still have reason to play together without feeling like the lower-level players are holding back the higher-level ones. It sucked that most of the good content of FF14 was all endgame Lv45+ stuff. If a friend of mine JUST started out in the game, the only real thing we could do together is power-level him - meaning I wouldn't get much out of it gameplay-wise, and all he'd have to do is stand there and derp out, not properly learning how to play his job...

    Another thing Yoshida's team could do is make certain areas of the game only accessible through specific mounts, or with airships, magitek armor, boats, etc. Goobbues could smash through certain rock walls to reveal hidden caves, coeurls could electrify and power generators for machinery, boats could travel to remote islands... remember using gold chocobos in games like FF7 and FF9 to get to hidden areas and find treasure? There's SO MUCH they could do with this.

    Quote Originally Posted by Orophin View Post
    I really don't see the problem with teleports if you've been to the destination once. Sometimes you just don't have the time to ride chocoback everywhere. As another poster put it, a group isn't going to want to wait for you in front of a dungeon while you're choco'ing from wherever the hell you are. As far as I'm concerned, the anima system pre-Hamlet was limiting enough that you had to ration it out, else you'd blow through it all and you would be forced to travel by land.
    Well said. I still think that they could do away with anima if they followed what I posted above.
    (2)

  4. #44
    Player
    Gethyn's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa, forever!
    Posts
    199
    Character
    Gethyn Skylark
    World
    Balmung
    Main Class
    Pugilist Lv 53
    Everyone plays for their own reasons and enjoys different things, but traveling around in an MMO is the most boring part to me. Not exploring- I like exploring. But, when I'm just trying to get a quest done and I have to go halfway across the map, across lands I've already explored and know by heart, that's a tedious timesink for me.

    I'm 100% fine with teleportation being the main system of transport- since it's already limited based on anima. Plus, we'll have to explore to fill in all the maps and get the crystals in XIV, so I'll have to walk all over the map at least once.
    (7)
    "Cuz when your back's against the wall,
    That's when you show no fear at all."

  5. #45
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Please dont restrict or remove teleporting in anyway.

    I like it, I dont have time to spend an hour travelling across a map, especially when I might need to do it every day and after the 50th time it just isnt that splended and exciting anymore.

    Teleporting improves the game for me and removes a massive and absolute waste of a timesink that is "Travelling."
    (6)

  6. #46
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    96
    Quote Originally Posted by UmJammerSully View Post
    Restrict teleporting to be from one crystal to another only
    This for me.
    (1)

  7. #47
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by UmJammerSully View Post
    Restrict teleporting to be from one crystal to another only, and you can only teleport to camps you have already been to. XIV was ridiculous in that it let you teleport to anywhere at any time on any job, and you could even teleport other people to camps they have never been to which is straight-up hax.

    Aetheryte camps and nodes were pretty damn commonplace in XIV so this shouldn't be an issue for anyone. I really feel this is such an easy compromise but don't see other people saying it too often. Could even keep the return option around but restrict it to a 1 hour cooldown or something.
    I like that idea - I know I've mentioned it like 3 times now but seriously, WoW's system.

    The flying network:
    - must start at a node (not hoping to a node from the middle of no where)
    - costs a currency that you have the option of not depleting (gold, while in SE system anima you can just run out and be screwed)
    - takes a small amount of time to encourage scale of the world

    You can do all of that in SE system too.
    The last one would be the weirdest though - I think you may have to create an overworld map (like airships in classic FF and FFXI) and then have your character travel up out of the zone into the overworld and then down out of the overworld into the zone. Could have your character go through zone to zone but the loading screen 3 times in a row might be a bit abrasive.


    Currently WoW has a more hardcore (rpg"y") travel system then FFXIV.. lol!
    (1)

  8. #48
    Player
    HamHam's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah, Eorzea
    Posts
    250
    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Shougun View Post
    I like that idea - I know I've mentioned it like 3 times now but seriously, WoW's system.

    The flying network:
    - must start at a node (not hoping to a node from the middle of no where)
    - costs a currency that you have the option of not depleting (gold, while in SE system anima you can just run out and be screwed)
    - takes a small amount of time to encourage scale of the world

    You can do all of that in SE system too.
    The last one would be the weirdest though - I think you may have to create an overworld map (like airships in classic FF and FFXI) and then have your character travel up out of the zone into the overworld and then down out of the overworld into the zone. Could have your character go through zone to zone but the loading screen 3 times in a row might be a bit abrasive.


    Currently WoW has a more hardcore (rpg"y") travel system then FFXIV.. lol!
    This idea only encourages blood port. So, what's the different between returning to my home point and teleporting from that point and teleporting from the middle of no where? I don't understand this idea...

    Oh look, I'm going to kill myself so I can teleport to that crystal I set as hp, so I can teleport to another crystal. DUMB!!!
    (1)

  9. #49
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Shougun View Post
    I like that idea - I know I've mentioned it like 3 times now but seriously, WoW's system.

    The flying network:
    - must start at a node (not hoping to a node from the middle of no where)
    - costs a currency that you have the option of not depleting (gold, while in SE system anima you can just run out and be screwed)
    - takes a small amount of time to encourage scale of the world
    I've made my feelings on XI's "exploration/traveling" in the other 50 bazillion threads with this EXACT SAME topic...

    But I just wanted to comment on the Flight Paths mentioned here... They've changed... a lot.

    you no longer have to travel to the nodes to get them anymore, they unlock with level progression usually in a range of 10 lvls above you, you CAN unlock them on your own, but you'll be severely under leveled.

    Basic riding has dropped to lvl 20 and the skill and a mount will cost about 10 gold, which you should have well over a 100g at lvl 20 with they rewards post Cata quests give out, and flying mounts are usable in both Outlands and the Old Kingdom at lvl 60 and that will only run you ~400g. Even Druid flight forms are completely free now.

    basically these days, with low lvl riding, hearthstones and warp enchants, and flying, the Flight Paths are an disused and archaic vestige of Vanilla release that these days may as well be removed and I bet no one would really notice.


    edit: oh yeah, and one of the two earliest guild perks increase flight path speeds by up to 25% and their speed was already increased in an earlier patch...
    (0)
    Last edited by Pandastirfry; 11-21-2012 at 04:11 AM.

  10. #50
    Player
    nokinator's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Nok Nokinator
    World
    Excalibur
    Main Class
    Fisher Lv 100
    you need to explore IMO, the fact that you couldnt get to the gates but you could get to the camps with help kinda made you explore a little. I hope this stays. It would be to easy to just teleport around (meaning get teleported by someone so you dont have to walk). I guess some of us are lazy.
    (0)

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