Quote Originally Posted by Duelle View Post
Being the refresh whore that could never melee despite being a hybrid does not = glory.

Anyway, what some seem to be missing is that Time Mage doesn't HAVE to be an exact copy of what it was in previous games. SMN is going to be implmented atop a DoT-based pet class. With that in mind, I could visualize Time Mage as a defensive-oriented mage that leans towards healing and defensive abilities. Using their power to undo wounds on their allies gradually (HoTs) rather than burst healing the way WHM does. Also helping their group mitigate damage by distorting space around them, and maybe redirecting the damage absorbed back at the enemy in some way.

Anyway, decided to have fun with photoshop. Alpha version for now until I figure out how to write a proper description.
He disagrees with you
http://www.youtube.com/watch?v=ZzSsI_ej_ZY