I don't agree with it being a branch out of Black Mage, give Black Mage Meteor / Ultima, and maybe give Time Mage Comet.

I don't agree with it being a branch out of Black Mage, give Black Mage Meteor / Ultima, and maybe give Time Mage Comet.


If they're planning to make each god a job, Althyk would obviously be the god who governs time mages.
I had a feeling they were planning to tie the gods to the classes/jobs at one point oo.

That would be hard to do, but many of the Gods are "depicted" with a certain crafting tool.
Copy Pasting this stuff
Althyk - He is most often depicted as an austere emperor wielding a mythril greataxe. His symbol is the hourglass.
Azeyma - She is most often depicted as a noble lady holding a golden fan. (Dancer?)
Byregot - He is most often depicted as ardent smith with a two-headed hammer. (Blacksmith / Warrior?)
Halone - She is most often depicted as a relentless warrioress armed with a bronze greatshield. Her symbol is the three spears. (Paladin / Dragoon?)
Llymlaen - She is most often depicted as a strong fisherwoman wielding a long bladed harpoon. Her symbol is the wave. (Dragoon / Fisherman?
Menphina - She is most often depicted as a maid carrying a round Skillet. Her symbol is the full moon. (Cook /White mage?)
Nald'thal - He is most often depicted as a discerning merchant holding a balance. His symbol is the cowry, an ancient shell currency. ( ? )
Nophica - She is most often depicted as a jubilant farmer holding a scythe of steel. Her symbol is the spring leaf. (Harvester / Conjurer?)
Nymeia - She is most often depicted as a weaver donning a white, silken veil. Her symbol is the spinning wheel. (Weaver?)
Oschon - He is most often depicted as a carefree ranger wielding a bow of yew. His symbol is the walking stick. (Archer?)
Rhalgr - He is most often depicted as a magi carrying a staff of bronze. His symbol is the streaking meteor. ( Black Mage?)
Thaliak- He is most often depicted as a reserved scholar holding an ashen staff. His symbol is the scroll. (Black mage again?)

Heh, funny thing is if they ever did implement TMG(I'd be for a branch off THM, main one-handed cudgels with a new offhand "timepiece" for Macc), I'd have 3 friends dropping everything to pick up the game, no questions asked. They're still holding out for it in XI. -_-
I've always been a Geomancer fan, and although XI is adding it, I feel it's too late in the game for me. Hoping XIV gets its own version at some point.
As for RDM, I could see it being a job from a base class of Fencer, and hopefully the attack animations include some badass fencing. Buddy told me if they just had it use CNJ/THM, and gave it enspells(cast enspell then use fire/aero etc to get enfire, enaero) and spikes(same thing), made its WS be more of a "magical" type of damage it could be an interesting force on the battlefield.


I wish we had time mage, red mage, and arcanist all at the same time. I'd have a lot of things to level in 2.0 then.
Make red mage some sort of class, and time mage the job. Although classes in this game could already be considered jack of all trades.

Oh god no please.... This is why I'm glad you people don't work for the Dev teams..
Make Horologist (Clock maker) Time Mage's class.
and Make like Fencer or whatever cool word SE pulls out of time air to be Red Mages class.
This way they both have their iconic AF...
And everyone is all up on Red Mage for it's En-spells from XI however wouldn't you rather have it specialize in Dual Cast (Casting two spells at the same time) a Traditional Red Mage ability and unique spells to it's class. (Leave Time Magic to a Time Mage and En-spells to a Spellblade/Mystic Knight)
http://finalfantasy.wikia.com/wiki/Mystic_Knight
See Red Mages are just greedy I'm starting to think, they want to steal Time Magic and prevent Time Mage from being a Job, and they want to steal Enspells and prevent Mystic Knight from being a Job, get over it Red Mages, just because in XI to try to give it SOMETHING SE gave it other job's things doesn't mean that's how a real Red Mage is. (Using Single Target White and Black Magic, With Dual Cast, and a Rapier/Foil) and I'm sure SE could add some unique niches that would make it decent at melee and give it some of it's own unique spells, but don't future Red Mage community don't have SE be lazy and hi-jack the spell lists of two possible jobs.



It has nothing to do with greed, people get use to what they play for x number of years and the spells and abilities get ingrained. FFXI made the mistake of making Red Mage a jack of all trades. It dipped its hands into just about everything with enfeebling being its specialty. Enspells were underwhelming and were far from what Mystic Knight was well known for, Red Lotus Blade was much closer imo. Red Mage was popular either as a refresh bot/Main healer or a solo dot kiter it was about as far from its classic routes as it could have been the only time Red Mage felt like it should was when you screwed around melee soloing or when you were nuking in a mana burn. Enough about Red Mage though thats for another thread i may yet make.Oh god no please.... This is why I'm glad you people don't work for the Dev teams..
Make Horologist (Clock maker) Time Mage's class.
and Make like Fencer or whatever cool word SE pulls out of time air to be Red Mages class.
This way they both have their iconic AF...
And everyone is all up on Red Mage for it's En-spells from XI however wouldn't you rather have it specialize in Dual Cast (Casting two spells at the same time) a Traditional Red Mage ability and unique spells to it's class. (Leave Time Magic to a Time Mage and En-spells to a Spellblade/Mystic Knight)
http://finalfantasy.wikia.com/wiki/Mystic_Knight
See Red Mages are just greedy I'm starting to think, they want to steal Time Magic and prevent Time Mage from being a Job, and they want to steal Enspells and prevent Mystic Knight from being a Job, get over it Red Mages, just because in XI to try to give it SOMETHING SE gave it other job's things doesn't mean that's how a real Red Mage is. (Using Single Target White and Black Magic, With Dual Cast, and a Rapier/Foil) and I'm sure SE could add some unique niches that would make it decent at melee and give it some of it's own unique spells, but don't future Red Mage community don't have SE be lazy and hi-jack the spell lists of two possible jobs.
Stop should be a slightly prolonged stun that doesnt interrupt an enemies attack, that way stop is its own effect and either the party stuns the monster before stop runs out or the party moves out of range(Warp/Teleport perhaps?). One thought about Graviga is it could have the same effects as gravity but pulls each monster within aoe range closer together to set them up for aoe attacks/Sleepga. I also think they could easily give Time Mage Demi as well so long as resistance pretty much guarantees that its damage wouldn't reach 25% on most endgame bosses, it would still do respectable damage just kind of like how Summoner's Odin did damage instead of instant KO against most bosses in xi. Atleast i think so i stopped playing about the time Odin and Alexander came out.
Last edited by Alaltus; 11-18-2012 at 07:16 AM.

SE can't balance mage jobs properly. If they keep pumping out mage jobs we'll soon see mage only parties. Mage jobs are for wimps anyway. Real men hit shit physically.

No it's not like in 1.0 there was a massive imbalance of a ton of dps jobs verses two mage jobs. Not at all.
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