

I had a nice way of making Red Mage very unique. Too bad it's constantly ignored.


Lots of people want RDM to be be the class that can DPS/heal/support.
Yet they're digging they're own grave, as parties will only want them to cast refresh...
RDM imo shouldn't be given high level buffs/debuffs - otherwise that's all it will be used for.
This is getting silly, you people are seriously dreaming if you think RDM won't be one of the next 5 jobs in the game. If we EVER see time mage I'd be really surprised.
Stop talking about RDM in a Time Mage thread , RDM had it's glory time already in FFXI one way or another...let other jobs have fun in the MMO world let Yoshi-P add jobs that weren't in FFXI and THEN he can add everything FFXI has



Being the refresh whore that could never melee despite being a hybrid does not = glory.
Anyway, what some seem to be missing is that Time Mage doesn't HAVE to be an exact copy of what it was in previous games. SMN is going to be implmented atop a DoT-based pet class. With that in mind, I could visualize Time Mage as a defensive-oriented mage that leans towards healing and defensive abilities. Using their power to undo wounds on their allies gradually (HoTs) rather than burst healing the way WHM does. Also helping their group mitigate damage by distorting space around them, and maybe redirecting the damage absorbed back at the enemy in some way.
Anyway, decided to have fun with photoshop. Alpha version for now until I figure out how to write a proper description.
Last edited by Duelle; 11-20-2012 at 09:32 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
i agree with you they could make Time mage alittle different, but i think this type of mage is great to get why? well is a class we havent seen, they could even make it sooo cool that people then gonna play it all the time who knows but i think the classes that we havent see is even better then classes that we played already in ff11Being the refresh whore that could never melee despite being a hybrid does not = glory.
Anyway, what some seem to be missing is that Time Mage doesn't HAVE to be an exact copy of what it was in previous games. SMN is going to be implmented atop a DoT-based pet class. With that in mind, I could visualize Time Mage as a defensive-oriented mage that leans towards healing and defensive abilities. Using their power to undo wounds on their allies gradually (HoTs) rather than burst healing the way WHM does. Also helping their group mitigate damage by distorting space around them, and maybe redirecting the damage absorbed back at the enemy in some way.
Anyway, decided to have fun with photoshop. Alpha version for now until I figure out how to write a proper description.
I agree with End and Duelle.
Although Time Mage seems like a rare species of class, which makes it very unique to its approach toward how you play it.
It's like one of those jobs that you can used to counter act an enemy during battle and at the same time enhanced your entire party defensively and offensively.
Also, due to how different jobs and battle mechanics are between FFXI and FFXIV, jobs can be modified in a way it's not always 100% like previous iteration.
If FFXIV still do well 10 years from now I wouldn't be surprise if there's a total of 15 class and 15 jobs assuming they keep the current armoury system.
He disagrees with youBeing the refresh whore that could never melee despite being a hybrid does not = glory.
Anyway, what some seem to be missing is that Time Mage doesn't HAVE to be an exact copy of what it was in previous games. SMN is going to be implmented atop a DoT-based pet class. With that in mind, I could visualize Time Mage as a defensive-oriented mage that leans towards healing and defensive abilities. Using their power to undo wounds on their allies gradually (HoTs) rather than burst healing the way WHM does. Also helping their group mitigate damage by distorting space around them, and maybe redirecting the damage absorbed back at the enemy in some way.
Anyway, decided to have fun with photoshop. Alpha version for now until I figure out how to write a proper description.
http://www.youtube.com/watch?v=ZzSsI_ej_ZY
You probably don't realize this, but when Red Mage solo'd mobs in XI, it did it in a style that's way more reminiscent of Time Mage than Red Mage, using mainly Time/Space magic along with Black Magic DoTs.
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