Quote Originally Posted by Tonkra View Post
we are not talking about quest NPC's only god damn..

there could be the old granny who is going for a walk with her dog over the bridge and around the town.. and maybe in the evening is going back into her house.

i dont care about "loop" npcs if the world seems a -little- more livier.
NPC who have no important role can roam around and nobody would have a problem with it. my opinion.

i mean in FFXI from time to time there was a circus in the sandorian city.. which was a nice goody i think. caravans or whatever.


in FFXII you also have NPC who walk through the cities.


and even with some of the quest npcs you can do this also.. how about a mysterious quest npc who just appears at night in a forest glade.... a lake or somethin... if you implement roaming npc it does not mean that all npcs have to be affected by it..




agreed. although, as i said before. it'd be fun if there are some "special" "hidden" NPC who only appear at a certain time or anything. but that should be not the rule.
i agree here.. things don't have to be made overly difficult to find.. but special NPCs that only show up at certain times and things make the game more interesting. Maybe static quest NPCs go to bed and there shift it replaced with another NPC? i mean common.. there is ways of doing these things without it being overly complicated... This kind of detail makes a difference.