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  1. #51
    Player
    Altena's Avatar
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    Altena Trife
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    Excalibur
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    Lancer Lv 90
    Quote Originally Posted by Alerith View Post
    All I really get out of this is "Time Mage is ok with me as long as they release the jobs I want first."
    Pretty much. Fulfil the more common FF lore before releasing a niche job that appears in a small handful of FF's comparatively.

    Time Mage is a traditional FF job as well, so what's the issue? Because it hasn't appear in AS MANY games as the other listed?
    Traditional in 2-3 out of 13 games? Yep...

    Also, I'm failing to see any truly concerning points in your argument.
    -You say "Haste Bot". Speculation. Speculation but an informed one. What else is a "time mage" going to do in a fight that's even half worth doing?
    -You say "Unbalanced." Speculation. Speculation but an informed one. Spells such as Stop (preventing an enemy from doing anything ie. long duration stun) will be OP. Making mobs immune to it will make it useless. Therefore unbalanced.
    -You're saying Red Mage over Time Mage when they are completely different jobs and have totally separate roles, especially when you specify a focus on Enspells, auto-attacks and weaponskills, which Time Mage wouldn't have. No. If you have even read half my posts that isn't my argument. I want RDM to become a En~ based melee fighter. I am saying that the time/resources should be spent going into jobs that are MORE traditional in the lore, SUCH AS red mage, dark knight, sam, nin etc~
    -You say "Haste/Refresh/Enfeeb bot" which tells me you don't know Red Mage outside of FFXI, which is tragic. I do actually. I was using XI's RDM as an example of what "Time Mage" will end up being. Please go back and re-read.
    (1)

  2. #52
    Player
    Endigiont's Avatar
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    En Digi
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    Excalibur
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    Conjurer Lv 50
    http://finalfantasy.wikia.com/wiki/Time_Mage

    Even if Time Mage wasn't a playable Jobs in most games (Btw I'm counting like 8 games) there was often a nod at it being the source of certain types of magic. (Instance Tidus in X)

    Anyhow I haven't heard ANYONE argue so far that they want Time Mage right here right now, as I've said if you read the post I linked to I even stated

    So what I'm hoping, and I'm patient with it... Is that after jobs like Ninja Thief and Samurai are introduced maybe one day we'll get to see the noble Time Mage strolling around Eorzea.

    Also notice the thread was called

    A Time Mage In Time (Time Mage Awareness)
    In time meaning EVENTUALLY


    Also the games it appears in are all the ones with a JOB SYSTEM for the most part. It's not a niche.



    EDIT:

    http://forum.square-enix.com/ffxiv/t...e-Awareness%29


    Like I've said it was foolish of me to post to another thread because no one would read it, infact Altena you were the first to post on this thread being a downer without reading from day one, I stated the exact things you've been arguing about out in the open originally <,<;
    (0)
    Last edited by Endigiont; 11-17-2012 at 06:46 AM.

  3. #53
    Player Alerith's Avatar
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    Alerith Rayneheart
    World
    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Altena View Post

    Traditional in 2-3 out of 13 games? Yep...
    I count eight. Unless you're only counting main numbered titles, in which case you are ignorant.

    Quote Originally Posted by Altena View Post
    Speculation but an informed one. What else is a "time mage" going to do in a fight that's even half worth doing?
    Buff, Enfeeb and Crowd Control, as has been presented earlier in the thread.

    Quote Originally Posted by Altena View Post
    Speculation but an informed one. Spells such as Stop (preventing an enemy from doing anything ie. long duration stun) will be OP. Making mobs immune to it will make it useless. Therefore unbalanced.
    Bosses SHOULD have immunities and high resistances to certain spell types, while basic mobs can still be effected. This is the case in every final fantasy bar a few select moves like The End and Zanmato.

    Quote Originally Posted by Altena View Post
    No. If you have even read half my posts that isn't my argument. I want RDM to become a En~ based melee fighter. I am saying that the time/resources should be spent going into jobs that are MORE traditional in the lore, SUCH AS red mage, dark knight, sam, nin etc~
    So again, jobs you personally feel should be added beforehand. This is not an argument, as I feel Time Mage should be implemented before SAM and NIN, yet I don't count this as a reason it SHOULD be added.

    Quote Originally Posted by Altena View Post
    I do actually. I was using XI's RDM as an example of what "Time Mage" will end up being. Please go back and re-read.
    Then you are, once again, being ignorant.
    (1)

  4. #54
    Player
    Altena's Avatar
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    Altena Trife
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    Excalibur
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    Lancer Lv 90
    Quote Originally Posted by Endigiont View Post
    As I've and others have stated Bosses can be immune to stuns and in most Final Fantasy games are immune to most if not all status ailments. So make a class with spells that are only useful against trash mobs that no one cares about?

    EDIT:



    Crowd Control
    Bind - Crowd control prevent movement
    Gravity - Crowd control slows movement
    Stop - Crowd control stuns target
    Single target spells are hardly "crowd control". Make them -ga's and I will change my opinion.

    Enfeeble
    Slow - Enfeeble, increases delay for attacks / abilities 1 spell, that can be given to Arcanist already. and probably will be (speculation/assumption, but that's all we have atm).
    Old - Enfeeble decreases stats over time Impact had a similar effect in XI and wasn't very useful. Not saying it wouldn't be in XIV, just pointing out another MMO that tried it and didn't really get the utility out of it

    Support
    Haste - Buff decreases delay for attacks / abilities
    Reflect - Bounces a spell back at it's caster
    2 other spells that could be given to WHM to eliminate the need for an entire new class

    Utility
    Teleport - Utility brings other players to Time Mage's location Anima baby !
    Vanish - Sneak / Invis Sneak is eliminated by walk mode. Invisible is eliminated by common sense.

    Damage
    Comet - Nuke BLM.
    Just my opinion...
    (0)

  5. #55
    Player
    Endigiont's Avatar
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    En Digi
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    Conjurer Lv 50
    Quote Originally Posted by Altena View Post
    Impact had a similar effect in XI and wasn't very useful. Not saying it wouldn't be in XIV, just pointing out another MMO that tried it and didn't really get the utility out of it

    You don't know what utility means and yet you keep spouting it out, Old utility? What?

    Single target spells are hardly "crowd control". Make them -ga's and I will change my opinion.
    As for not saying "GA" at the end of every spell seriously then you'd just complain I was reiterating EVERYTHING OVER AGAIN~!

    Anima baby !
    As for Teleport I'm thinking more along the lines of how Warlocks in WoW in the middle of a dungeon can pull other players in the party to their exact location and continue with the dungeon.

    As for divvying up magic to blackmage or whitemage you could do that with everything basically.


    So make a class with spells that are only useful against trash mobs that no one cares about?
    You'd be more than happy to see a Time Mage at a boss because of all the support it'll give to the whitemage and the tank.
    (1)
    Last edited by Endigiont; 11-17-2012 at 06:55 AM.

  6. #56
    Player
    Altena's Avatar
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    Altena Trife
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    Excalibur
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    Lancer Lv 90
    Quote Originally Posted by Endigiont View Post
    You don't know what utility means and yet you keep spouting it out, Old utility? What? As for not saying "GA" at the end of every spell seriously then you'd just complain I was reiterating EVERYTHING OVER AGAIN~! As for Teleport I'm thinking more along the lines of how Warlocks in WoW in the middle of a dungeon can pull other players in the party to their exact location and continue with the dungeon.

    As for divvying up magic to blackmage or whitemage you could do that with everything basically.
    for you:

    u·til·i·ty   [yoo-til-i-tee] A noun, plural u·til·i·ties, adjective
    noun
    1. the state or quality of being useful; usefulness: This chemical has no utility as an agricultural fertilizer.

    So yes, I do know what utility means. i.e.. Impact / Old does not seem very useful.

    When you explain teleport in that sense, it seems to have more UTILITY. (woops I used that word again).

    And yes, you pretty much could do that with everything, but "time/space" has a fairly narrow skill set, and can be easily reallocated with only a couple of spells shuffled to BLM/WHM.
    (0)

  7. #57
    Player
    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    Bosses SHOULD have immunities and high resistances to certain spell types, while basic mobs can still be effected. This is the case in every final fantasy bar a few select moves like The End and Zanmato.
    So you are saying bosses should be immune to the spells that would define that job? Also a lot of people don't consider FF tactics apart of the mains franchise/ they don't know or don't care about them all together. That is the reason why that person said 2-3 games out of the 13.
    (0)

  8. #58
    Player
    Endigiont's Avatar
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    En Digi
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    Conjurer Lv 50
    No see you don't know what utility means in mmorpgs.

    Utility is a classification of spells or abilities primarily used not for combat but for interacting with the world.

    For instance, slow fall, movement speed, conjuring food and beverage, sneak or invisible, teleports, warps.

    Those in the mmorpg setting is generally what is referred to as utility.
    (0)

  9. #59
    Player
    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Altena View Post
    for you:

    u·til·i·ty   [yoo-til-i-tee] A noun, plural u·til·i·ties, adjective
    noun
    1. the state or quality of being useful; usefulness: This chemical has no utility as an agricultural fertilizer.

    So yes, I do know what utility means. i.e.. Impact / Old does not seem very useful.

    When you explain teleport in that sense, it seems to have more UTILITY. (woops I used that word again).

    And yes, you pretty much could do that with everything, but "time/space" has a fairly narrow skill set, and can be easily reallocated with only a couple of spells shuffled to BLM/WHM.
    BLM/WHM had most of these spell in FF 1 if anything lol.
    (0)

  10. #60
    Player
    Malakhim's Avatar
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    Limsa Lominsa
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    Eisen Marduk
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    Hyperion
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    Pugilist Lv 60
    Are we seriously going back to the "traditional jobs" argument? We'd might as well stick with only the original six from Final Fantasy and damn everything else. Let's get rid of chocobos too while we're at it. Guys named Cid? Nope. Get the fuck out of here with that nonsense!

    The job system that everyone usually heralds as the greatest incarnation, and what most people are usually referring to(unless they're archaic old men who should be in a coffin by now) is the Final Fantasy V job system, which in addition to Time Mage, also includes plenty of other jobs that could easily fit the framework of 2.0 if the developers wish it. And are we really going to reduce a job's chances at being introduced based on how many Final Fantasy entries it's been in? Dancer has been in less games and it was brought into FFXI much to the appreciation of a lot of players. Corsair? Where the hell was that before FFXI? Puppetmaster? Come on, people. Where are you getting this nonsense that Time Mage, or any other job for that matter, couldn't be introduced into FFXIV to great effect?

    I'm not seeing a particularly convincing argument from people opposed to this.
    (5)

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