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  1. #1
    Player
    Endigiont's Avatar
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    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Red mage and Time mage aren't competing for the same spot in the least and I'm unsure why so much argument about it continues. I'm not going to go into depth about the differences I'd suggest going back and playing some old games.

    If anyone had read the post I linked to (Foolish I know) I stated I fully anticipated other jobs way before Time Mage.

    As for people declaring stuns(stop), hastes and reflects are too OP that is kinda small minded(Almost an old Tanaka we can't give them anything mindset) Stop can be just a couple of seconds to stun enemies, Reflect could be a quick cast long cooldown spell used in tricky situations to help a tank out if an enemy is about to land a huge spell (Not all the damage has to be sent back to them just a percentage of it) As for stop alot of bosses could just be immune to it, remember back in the day when old FF bosses were randomly immune to a ton of enfeebling magic?


    One way I see Time Mage being implemented would be a crowd control support job.

    For instance you're in a dungeon there's a large group of enemies have the Time Mage cast Gravity on them as the tank pulls out one or two to fight without gravity on them, then he casts Haste on his party and slow and Age(Old) on the enemy (to decrease their attack speed and lower their stats over time), then some of the gravity'd enemies get closer so he binds them giving the party more time to take on the mobs. Maybe he even has a long cooldown expensive magic spell like Comet to deal some damage every other battle or so. Maybe they were fighting Bombs, and while the Bomb was casting self destruct the Time Mage used Stop to momentarily stun and prevent the blast from ravaging your party. Maybe someone had to leave and you invited someone new and had the Time Mage spawn a portal at their location to pick them up.

    I mean these are all things possible and being done in other games, nothing is game breaking nothing encroaches on other jobs.


    EDIT:

    - While some people are ignoring the fact that I have stated multiple times, that if done correctly, the job may be viable and wouldn't disagree with implementing it, however taking priority over more traditional FF jobs is blasphemy. The jobs I am talking about are: Red Mage, Dark Knight, Blue Mage, Corsair/Musketeer, Thief, Ninja, Samurai.... To name a few.
    Oh yeah? Corsair/Musketeer is a traditional Final Fantasy job? Since when? Enlighten me. As for all the coloured mages I agree we need them all in the game, as for my post I stated I fully expected and anticipated Thief, Ninja and Samurai to be implemented first (With the lack of Thief being a grievious Final Fantasy sin in my opinion. How many main characters were Thief? A ton.)


    - The spellset that was listed, has very little utility in it's original, FF lore form, if it is not already tied to / can be given to other jobs.
    Warps, and Teleports are utility, and since when has anyone cared about classes not having utility, there is practically none of what is known as traditional MMORPG utility in FFXIV or FFXI at all. Utility is generally none combat. As for float that could also be considered a utility (Slow fall) however I don't see a use for it and didn't list it since we will only be jumping over small little cliffs.
    (0)
    Last edited by Endigiont; 11-17-2012 at 06:17 AM.

  2. #2
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Bosses SHOULD have immunities and high resistances to certain spell types, while basic mobs can still be effected. This is the case in every final fantasy bar a few select moves like The End and Zanmato.
    So you are saying bosses should be immune to the spells that would define that job? Also a lot of people don't consider FF tactics apart of the mains franchise/ they don't know or don't care about them all together. That is the reason why that person said 2-3 games out of the 13.
    (0)

  3. #3
    Player Alerith's Avatar
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    Jul 2011
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    Ul'dah
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    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Firon View Post
    So you are saying bosses should be immune to the spells that would define that job? Also a lot of people don't consider FF tactics apart of the mains franchise/ they don't know or don't care about them all together. That is the reason why that person said 2-3 games out of the 13.
    I'm saying bosses should be immune to spells that are going to be horribly unbalanced in boss fights like Death, Doom, X-Zone, Teleport, Frog and nearly every other spell most bosses are immune to for this reason.

    Also, as far as the Tactics comment....lol
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  4. #4
    Player
    Firon's Avatar
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    Ul'dah
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    Firon Veleth
    World
    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Alerith View Post
    I'm saying bosses should be immune to spells that are going to be horribly unbalanced in boss fights like Death, Doom, X-Zone, Teleport, Frog and nearly every other spell most bosses are immune to for this reason.

    Also, as far as the Tactics comment....lol
    You can lol all you want @ the tactics comment most FF fans don't know of it or never bother to play it.
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  5. #5
    Player

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    Quote Originally Posted by Firon View Post
    You can lol all you want @ the tactics comment most FF fans don't know of it or never bother to play it.
    I'm from the UK

    Tactics never came out over here

    All of my friends and every FF fan I've ever known irl has heard of and played Tactics.
    (1)
    Last edited by Ingolf; 11-17-2012 at 08:55 AM. Reason: Grammar

  6. #6
    Player
    Endigiont's Avatar
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    May 2012
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    Ul'dah
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    Character
    En Digi
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    Excalibur
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    Conjurer Lv 50
    Characters with guns aren't musketeers fyi.
    (1)

  7. #7
    Player
    Altena's Avatar
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    Apr 2012
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    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Endigiont View Post
    Characters with guns aren't musketeers fyi.
    Ok then, they are? Characters with guns? Hardly seems like a class to me. I will pull out the dictionary again.. Just for you~

    mus·ket·eer   [muhs-ki-teer] A
    noun
    a soldier armed with a musket.

    What's a musket you ask?

    mus·ket   [muhs-kit] A
    noun
    1. a heavy, large-caliber smoothbore gun for infantry soldiers, introduced in the 16th century: the predecessor of the modern rifle.


    Sure, real-world descriptions of classes aren't necessarily the grounds for classes in a game, however what is your perception of a Musketeer?

    *edit* Not to mention that the musketeer guild in 1.0 is filled with pirates with guns.
    (1)
    Last edited by Altena; 11-17-2012 at 08:24 AM.

  8. #8
    Player
    Yellow's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    I want Time Mage so much! T_T


    *support*
    (2)

  9. #9
    Player

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    iirc the most popular choice in the poll was a completely unique job, that hasn't been in FFs before.

    I think tradition is great. It's a great foundry to build on, but basing all choices on tradition alone isn't what people want.
    (2)

  10. #10
    Player
    Altena's Avatar
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    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Ingolf View Post
    iirc the most popular choice in the poll was a completely unique job, that hasn't been in FFs before.

    I think tradition is great. It's a great foundry to build on, but basing all choices on tradition alone isn't what people want.
    I totally agree with this. *shakes hand* well played.

    It is not like I dislike the idea entirely, my main point was that according to FF lore, the aforementioned job was not very well known, not very iconic, and realistically isn't going to get those FF fans attention off the bat, like a DRK THF NIN RDM would. My 2nd point was I fail to see much utility in the 1.0 version of the game, and although I am speculating, I believe it to be an informed speculation at making this call.

    I am all for originality, and I am all for introducing new classes and jobs into the FF lore (not that Time mage is "new" in the lore, but blah... I understand what I am saying in my own head) because realistically it grew from FF1 but it isn't based solely off FF1. I just believe that to improve that "FF feel" to the game, which a lot of people stated at the beginning of 1.0, and probably still state it now - the game still lacks a bit of that "FF" vibe. Is it such a negative thing that I would rather the focus to be based off the iconic FF jobs that people remember, over the more subtle jobs in the lore?

    Quote Originally Posted by KoujiGeki View Post
    If this is the case then you guys have no baring on what should or shouldn't come out. The majority that did votes are the ones that cont so to bad.
    So a community made poll should be gospel?

    I didn't vote because I enjoy playing a large array of classes/jobs. So because I choose not to pick one definitive job that I will focus on once released, my voice is suddenly excluded? Wishing to play multiple jobs does by no means imply that I do not want to see more classes getting released, it simply means that I would like to see multiple, solid, enjoyable classes released.

    What am I looking forward to seeing? THF and NIN will be interesting. Nice to finally get some dual wield classes hopefully. I will be interested how they do SAM as well, as I get the feeling that it will be nothing like XI. As for mages, the classes in that category I am looking forward to is ACN/SMN & BLU. I have always been a fan of summons/avatars/guardians/etc and how Yoshi plans to do it sounds interesting. I am also looking forward to seeing how the BLU skill set works, and how the dev team execute it because I believe that it will be a tricky one to balance (Similar to time mage). I also really hope they nail RDM and make it more of the melee/elemental mage that is was popular before XI. Giving them en-spells and spikes, with a nice arsenal of abilities and weapon skills. I hope it doesn't turn into the Time Mage that it is in XI.

    So this will be my last post I will make in here because none of you will change my opinion, and I will change no one else's, so this argument/discussion is pointless. I am looking forward to what the devs come up with on the new jobs front, and look forward to playing whatever they throw at us - regardless how "standard" or "unique" it is. Hopefully you guys will get your way and they will release it in due time, I just hope it isn't the next big one to take the skies after SMN, and they look at the supportive roles such as THF NIN COR.

    /goodbye.
    (0)
    Last edited by Altena; 11-17-2012 at 05:36 PM.

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