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  1. #6
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Hyrist View Post
    However that is what I'm pitching. You could gather meterials that were from runs such as Ifrit Extreme or Garuda, or even more difficult World Bosses or long term Guild Rewards, just as the process of Relics were done, in order to obtain comparable components.
    ifrit extreme and garuda aren't remotely on equal levels of difficulty. garuda is super easy. if materials dropped from ifrit x, people would just cry that it's too hard. making the materials drop from even more difficult bosses than ifrit x would make the weapons incredibly rare, which would be fine- but then most people would never get them and the forums would be loaded with moaning. moreso than usual. which is already commonplace.

    Quote Originally Posted by Hyrist View Post
    This isn't about elitism, this is about personalization and creating a crafting experience on par with the combat experience.
    and how would you accomplish that, exactly? by making the synth a 2% success rate? have you actually experienced ifrit extreme to form a basis of comparison in the first place?

    Quote Originally Posted by Hyrist View Post
    This is about ADDING to the variety of long term goals. And having personal ownership of your own work, which, given the amount of effort put in, shouldn't be restricted to being outshines by someone who decides to ignore crafting.
    you're just flipping the script here. relic already takes a fair amount of effort. you have personal ownership of your 'work' in the form of successfully finishing the hardest boss battle in the game (1.0 anyway). why should it be restricted our outshone by someone who decides to ignore challenging battles?

    (also, while some people just buy their relic double melds- there already is a fair amount of crafting risk/reward going on in the relic quest when you factor in most double melds probably taking an average of 5-10 class weapons to finally succeed, and making flawless pieces for those class weapons is far from a guaranteed process)

    Quote Originally Posted by Hyrist View Post
    Also, I don't know what planet you're from. But I'm from earth, here there still are people who work hard to perfect their craft and make things one-of-a kind, rather than mass produce the same BS Crap over and over again.

    If you want to call playing a video game an effort or a matter of weighing skill over another, go play an e-sport. I've ZERO tolerance for that sort of crap, especially when you're being needlessly defensive.
    i work hard to perfect my craft. battle craft. i can assure you that's more difficult than crafting in this game, no matter how you slice it. if yoshi can somehow replicate the skill it takes to clear some of the hardest battle content in the game and apply that to crafting, fine. i won't begrudge anyone that. skill is skill. time investment is time investment. but you can't expect equal payoff without equal effort/investment. and right now there is simply no way to compare crafting an item to beating ifrit extreme.

    but you're right, even though relic was designed with more hardcore players in mind, and even though yoshi gave us ifrit extreme, relic faction leves and rivenroad (h) specifically to weigh skill and reward players for it, it's me who should go play another game.

    yep, seems legit.

    while you're at it you should probably just beg developers to take anything in the game away that requires any skill whatsoever.
    (1)
    Last edited by fusional; 11-17-2012 at 06:28 AM.