blm already has flare if anything you could give blm ultima as a limit break
blm already has flare if anything you could give blm ultima as a limit break
This is starting to become one of those boring threads where people repeat information over and over without actually making any points. I will dot point mine so they are nice and clear, easy to read and so the garbage arguments (on both sides) aren't repeated over and over.
- The spellset that was listed, has very little utility in it's original, FF lore form, if it is not already tied to / can be given to other jobs.
- Enfeebs can easily become unbalanced and overpowered in general, especially "time" based magic which causes the enemy to stop performing actions, or speeds up the player's ability to perform actions. This, in any MMO can be considered heavily overpowered if not done correctly.
- If someone wishes to become a haste bot so I can kill stuff faster on my melee, by all means I welcome it.
- I would rather see RDM branch and and become that "melee mage/support" job instead of a haste bot. This being said I truly hope the focus is on their self buffs such as En- and damage spikes, tied with fast auto-attack and decently heavy weapon skills, rather then the whole haste/refresh/enfeeb bot. Boring class was boring in party play.
- While some people are ignoring the fact that I have stated multiple times, that if done correctly, the job may be viable and wouldn't disagree with implementing it, however taking priority over more traditional FF jobs is blasphemy. The jobs I am talking about are: Red Mage, Dark Knight, Blue Mage, Corsair/Musketeer, Thief, Ninja, Samurai.... To name a few.
Release the jobs I just listed, then I will listen/care about releasing niche/hybrid jobs such as Time Mage.
All I really get out of this is "Time Mage is ok with me as long as they release the jobs I want first."
Time Mage is a traditional FF job as well, so what's the issue? Because it hasn't appear in AS MANY games as the other listed?
Also, I'm failing to see any truly concerning points in your argument.
-You say "Haste Bot". Speculation.
-You say "Unbalanced." Speculation.
-You're saying Red Mage over Time Mage when they are completely different jobs and have totally separate roles, especially when you specify a focus on Enspells, auto-attacks and weaponskills, which Time Mage wouldn't have.
-You say "Haste/Refresh/Enfeeb bot" which tells me you don't know Red Mage outside of FFXI, which is tragic.
Pretty much. Fulfil the more common FF lore before releasing a niche job that appears in a small handful of FF's comparatively.
Traditional in 2-3 out of 13 games? Yep...Time Mage is a traditional FF job as well, so what's the issue? Because it hasn't appear in AS MANY games as the other listed?
Also, I'm failing to see any truly concerning points in your argument.
-You say "Haste Bot". Speculation. Speculation but an informed one. What else is a "time mage" going to do in a fight that's even half worth doing?
-You say "Unbalanced." Speculation. Speculation but an informed one. Spells such as Stop (preventing an enemy from doing anything ie. long duration stun) will be OP. Making mobs immune to it will make it useless. Therefore unbalanced.
-You're saying Red Mage over Time Mage when they are completely different jobs and have totally separate roles, especially when you specify a focus on Enspells, auto-attacks and weaponskills, which Time Mage wouldn't have. No. If you have even read half my posts that isn't my argument. I want RDM to become a En~ based melee fighter. I am saying that the time/resources should be spent going into jobs that are MORE traditional in the lore, SUCH AS red mage, dark knight, sam, nin etc~
-You say "Haste/Refresh/Enfeeb bot" which tells me you don't know Red Mage outside of FFXI, which is tragic. I do actually. I was using XI's RDM as an example of what "Time Mage" will end up being. Please go back and re-read.

http://finalfantasy.wikia.com/wiki/Time_Mage
Even if Time Mage wasn't a playable Jobs in most games (Btw I'm counting like 8 games) there was often a nod at it being the source of certain types of magic. (Instance Tidus in X)
Anyhow I haven't heard ANYONE argue so far that they want Time Mage right here right now, as I've said if you read the post I linked to I even stated
So what I'm hoping, and I'm patient with it... Is that after jobs like Ninja Thief and Samurai are introduced maybe one day we'll get to see the noble Time Mage strolling around Eorzea.
Also notice the thread was called
In time meaning EVENTUALLYA Time Mage In Time (Time Mage Awareness)
Also the games it appears in are all the ones with a JOB SYSTEM for the most part. It's not a niche.
EDIT:
http://forum.square-enix.com/ffxiv/t...e-Awareness%29
Like I've said it was foolish of me to post to another thread because no one would read it, infact Altena you were the first to post on this thread being a downer without reading from day one, I stated the exact things you've been arguing about out in the open originally <,<;
Last edited by Endigiont; 11-17-2012 at 06:46 AM.
I count eight. Unless you're only counting main numbered titles, in which case you are ignorant.
Buff, Enfeeb and Crowd Control, as has been presented earlier in the thread.
Bosses SHOULD have immunities and high resistances to certain spell types, while basic mobs can still be effected. This is the case in every final fantasy bar a few select moves like The End and Zanmato.
So again, jobs you personally feel should be added beforehand. This is not an argument, as I feel Time Mage should be implemented before SAM and NIN, yet I don't count this as a reason it SHOULD be added.
Then you are, once again, being ignorant.


Are we seriously going back to the "traditional jobs" argument? We'd might as well stick with only the original six from Final Fantasy and damn everything else. Let's get rid of chocobos too while we're at it. Guys named Cid? Nope. Get the fuck out of here with that nonsense!
The job system that everyone usually heralds as the greatest incarnation, and what most people are usually referring to(unless they're archaic old men who should be in a coffin by now) is the Final Fantasy V job system, which in addition to Time Mage, also includes plenty of other jobs that could easily fit the framework of 2.0 if the developers wish it. And are we really going to reduce a job's chances at being introduced based on how many Final Fantasy entries it's been in? Dancer has been in less games and it was brought into FFXI much to the appreciation of a lot of players. Corsair? Where the hell was that before FFXI? Puppetmaster? Come on, people. Where are you getting this nonsense that Time Mage, or any other job for that matter, couldn't be introduced into FFXIV to great effect?
I'm not seeing a particularly convincing argument from people opposed to this.
True enough, I will admit that it is a pretty weak argument, but my major point is I would rather the FF lore to be built up based on the more popular/well known jobs before the less known (time mage as an example). As I said, by all means if they do it, and they do it well - good on them. I welcome it. One of the biggest complaint when 1.0 was released was that the game didn't feel like "Final Fantasy", and I feel the job selection had a lot to do with that.
As for Corsair - the "pirate" job that was portrayed in the XI lore isn't as common no, however the musketeer / single handed gun job was. I say "Corsair" in previous posts because people know what I am talking about.. however a couple of examples are Vincent and Irvine. The point is when someone asks you about Final Fantasy, those characters are in the list of what you remember. Of course people will disagree as that is the nature of these forums, however a lot of people that are sold on the Final Fantasy title & lore have FF7-13 in their mind.
To risk opening myself up to more rage bashing, the musketeer type of job was more memorable to a lot of people then the Time Mage, which appeared in hmm FF5, FF9 and what was the other one? See I don't even remember where else they appeared.. While the spells may be heavily weighted on FF lore, the job isn't an iconic figure, like many others that are not yet in the game.
I am surprised no one has mentioned Demi as a spell by the way... That definitely would be a time mage based spell wouldn't it?
Personally I support having classic jobs first than slowly add other jobs such as Time Mage based on the story that involved with it whether it's expansion or whatever.
I think Time Mage would definitely play an interesting role should an expansion with content required strategically used certain spells as if you are trying to solve a puzzle on a environment or boss fight or quest.
In party wise, Time Mage will definitely be intriguing because of the spells it possessed. Although Red Mage already has at least half the spells Time Mage has, white mage and black mage also share some of the spells since it's "Light" spells and "Dark" spells.
In the end it might be hard to implement Time Mage because it will then have to spread out the spells between WHM, BLM and RDM (should rdm exist after 2.0 ARR).
Then Time Mage won't have much spells left in their arsenal unless SE go ahead makes it exclusives to Time Mage.
I want to add more to Time Mage.
It be great if SE can re-invent or update Time Mage so there are new spells exclusives to Time Mage be it to bend time or space or even non-elemental spells.
Heck it be funny if Yoshi said, okay let's make a spells that drops a gigantic Clock on top of a mob's head and inflict it with Slow/ga.
There's alot of potential for Time Mage for group party wise and storyline.
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