
Originally Posted by
Preypacer
I disagree. I used to play Lineage 2, a game that had an over-enchant system that worked very similarly to Materia in its base concept. You could go up to +3 without fear of failing. Once you started going for +4 and up (the max was +16, as I recall), you ran the risk of failing. If you failed, your item blew up, you lost your enchant scroll, and you got back a pile of crystals.
People voiced the same concerns as you - that people with more money were OP'd because they could afford more attempts. And like you, they accused those who succeeded of being botters or buyers, etc. The same jealousy at work.
The fact is, those who had higher enchant items also lost far more items on failed attempts, and blew through far more money. They were also smarter about doing it, made sure they had back-ups of what they wanted to enchant and that they could afford their attempts. They had a means of reliably making enough money to sustain their attempts. They learned how to play the market, learning what sells, taking advantage of "buying sprees" that would happen during in-game events, etc.
Also bear in mind, it wasn't only a lot of money, but a lot of time that went into them getting those items enchanted all the way up successfully.
And the same thing happened there. People who didn't know the market or who otherwise didn't want to know the market or put any effort into learning how to earn the money for themselves, instead complained that it wasn't fair that others got +16 items, while they could only afford to get +3 or maybe +4, and that the system was flawed and should be changed.
NC never changed it. Why? Because it had been proven that every single person playing that game had the same opportunities, the same means and the same odds of doing it for themselves. It wasn't a flaw in the design that prevented them from getting what they wanted - it was their own lazy, self-entitled attitudes that did.
If someone has put the time into earning enough money to pay for the attempts necessary to get their gear fully melded, and they've done it legitimately.. then they deserve it. They had the same odds, risks and requirements as everyone else... they played those odds, and ultimately succeeded.
I won't even go into people buying their gil to pay for what they do, because the response to SE for that is: Get the Anti-RMT team in full effect in XIV like they did in XI and wipe them out. A game's systems should never be designed or balanced around the idea that people are going to RMT their money.