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  1. #1
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Altena View Post
    - The concept lacks utility in XIV's current form. ( Stop would be overpowered on boss fights - or wouldn't land on anything worth stopping, mute/silence I would imagine is more of an Arcanist ability - eg. Siren's pact, float - what... makes you immune to Quake which isn't even in the game yet? etc~ I could go on.)
    Exactly, current form. Current form tells us nothing of FFXIV ARR. Also, we are getting Titan~, you know that don't you?
    Quote Originally Posted by Altena View Post
    - Spells that are considered "time/space" based spells can be easily covered across the 3 current casting jobs in future level caps very easily, without making one class overpowered.
    Why not increase diversity and add Time Mage?
    Quote Originally Posted by Altena View Post
    - In a party setup, due to current mechanics, the only thing a time mage would be doing is standing in the corner spamming Haste or Regen on people. (i.e. they become a haste bot). There is very little flexibility / movement with the job.
    Only if they are dumb enough to not make it flexible... You realize haste isn't the only thing you can put on Time Mage, right?
    Quote Originally Posted by Altena View Post
    - Some spells that are space/time based spells are iconic WHM and BLM spells in FF's that don't contain a specific time mage (which is the majority of them) and would rather see those respective jobs get them in the distant future (comet/meteor, reflect).
    Ok, let's throw away Time Mage because some FF games had time related spells on other classes. You know what? Let's get rid of everything that's not FF1 while we're at it. Gotta stick to them roots.
    Quote Originally Posted by Altena View Post
    tldr; despite my trolling posts earlier, time mage doesn't have much utility, game mechanics would force them to be a haste bot, and some spells that would fall under the "space/time" category are iconic WHM/BLM spells.
    You don't even know what Yoshi-P and the dev team would do with Time Mage. Why discredit the whole job when plenty of people want it, just because you can't see it being useful?
    (8)

  2. #2
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by AmyNeudaiz View Post
    Exactly, current form.
    tldr; started off the same as the previous. I stopped caring from that point.
    (1)

  3. #3
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Altena View Post
    tldr; started off the same as the previous. I stopped caring from that point.
    They were pretty close together, nonetheless your opinion is flawed from the get go. "They shouldn't add Time Mage because it wouldn't work in 1.0" - what?

    Ingolf seems to have this thread under control so I'll be taking my leave as to not double up on posts of the same opinion.
    /flies away on a unicorn
    (2)