Quote Originally Posted by Altena View Post
Those that would pick RDM possibly tied themselves up in other jobs, start another poll leaving RDM and "time mage" as the only 2 options, then I will care for the results..

Quote Originally Posted by Altena View Post
I was talking about this with a friend on Skype, he is pro-time mage so it started up an amusing discussion, but the major points I made were:

- The concept lacks utility in XIV's current form. ( Stop would be overpowered on boss fights - or wouldn't land on anything worth stopping, mute/silence I would imagine is more of an Arcanist ability - eg. Siren's pact, float - what... makes you immune to Quake which isn't even in the game yet? etc~ I could go on.)
We don't know enough about ARR to make that call. If something was OP, they could change the functionality. Make Mute slow spell casting etc.
Quote Originally Posted by Altena View Post
- Spells that are considered "time/space" based spells can be easily covered across the 3 current casting jobs in future level caps very easily, without making one class overpowered.
You could say that about any magic. Through this logic, RDM is unnecessary because it only uses Black and White magic
Quote Originally Posted by Altena View Post
- In a party setup, due to current mechanics, the only thing a time mage would be doing is standing in the corner spamming Haste or Regen on people. (i.e. they become a haste bot). There is very little flexibility / movement with the job.
We're past current. Once ARR is released, then you can make calls like that. If it does turn out to be the case, it will have to be tweaked, like BRD was tweaked.

The flexibility is limited to the devs competency.
Quote Originally Posted by Altena View Post
- Some spells that are space/time based spells are iconic WHM and BLM spells and would rather see those respective jobs get them in the distant future (comet/meteor, reflect).
Through this logic we might as well not add any new mage jobs.