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  1. #201
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Yummie View Post
    This is the first time I heard of this, can you provide a link where this is stated??
    it was in the latest live letter.

    http://www.youtube.com/watch?v=gAa7DFkjBos&t=69m0s

    Edit: link with timestamp
    (1)
    Last edited by Valmonte; 11-16-2012 at 01:25 PM.

  2. #202
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Valmonte View Post
    it was in the latest live letter.

    http://www.youtube.com/watch?v=gAa7DFkjBos&t=69m0s

    Edit: link with timestamp
    Ah I see I see.... well, I really wont have a problem with It. Mainly because im not really about making things just to sell. Tho it would hurt for say you finally get something to replace that melded item, but can't sell it because its untradeable. We can blame the bad RMT people for that I guess :/. But, if it was really really about RMT, they would also make materia and un-melded gear untradeable. RMTers could sell those for real dollars too.

    I thought they were past implementing silly things just to attempt to counter RMT tho. They removed the "Anti-RMT" Gathering fatigue, why start adding stuff against them again... RMT gonna RMT.
    (1)

  3. #203
    Player

    Join Date
    Jun 2012
    Posts
    1
    Quote Originally Posted by Hyrist View Post
    I'm going to be plain on the main issue of this thread: The gambling mechanic in the meteria system is idiotic.

    If you're wanting to identify yourself by having rare drops that are only achievable by a focus groups, go right ahead. But this should not be effective on Meteria, which is about customization.

    And if I may go on a small tangent about stats and Meteria - they should allow for multiple viable builds, rather than a single rigid expectation. I know a lot of people enjoy looking down upon one another in MMOs, but it's stupid to design the game mechanics around it.
    My major issue with this WHOLE idea is this. No matter WHAT YOU DO, if you actually want to Min/max your character, there will always be a cookie cutter design for any gear/materia/gem/wtf ever you are playing and customizing. Therefore, your whole assumption of "QQ people are elitist's" is nil, elitists are merely people who strive to perfect themselves in a game(which as we just spoke of means actually min maxing your character and making it a cookie cutter,) whether they are in their mothers basement or not remains a good question. (b^.^)b
    (0)

  4. #204
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I think if they really want to make it casual, they will also take out the crafter requirement. Let any class meld anything. Some people have this crazy notion that leveling a crafting or gathering class requires the player put in some hardcore time....

    However, I always wanted melding to not rely on /pray, and instead be like crafting. I said in another thread that it could have quality goals for it to be successful, and difficulty be high so it is hard to raise the quality without really good crafting gear.
    (0)
    Last edited by Reika; 11-16-2012 at 02:25 PM.

  5. #205
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Reika View Post
    Ah I see I see.... well, I really wont have a problem with It. Mainly because im not really about making things just to sell. Tho it would hurt for say you finally get something to replace that melded item, but can't sell it because its untradeable. We can blame the bad RMT people for that I guess :/. But, if it was really really about RMT, they would also make materia and un-melded gear untradeable. RMTers could sell those for real dollars too.

    I thought they were past implementing silly things just to attempt to counter RMT tho. They removed the "Anti-RMT" Gathering fatigue, why start adding stuff against them again... RMT gonna RMT.
    Well what would happen at that point is you would materia that piece and sell the materia i suppose.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  6. #206
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Take the current system and look at the longevity of it.

    +50 of a base stat (a basic T4 trip meld) is a bit of a ridiculous number to put on 1 piece of gear. In order to top that, U/U gear would eventually have to surpass a triple meld to motivate people to do the content. I personally don't want to start seeing U/U gear with +200 STR on one piece at level 100..

    Stat inflation cheapens the feel of upgrading gear as you need a lot more to make a small amount of difference, instead of a little more to make a big difference.

    However this will may have a negative effect on the crafting market, as an increased rate of success means less gear that goes boom! i.e. Less gil for the crafters. I would personally be happier with no increased success rate, but lower stat values.
    (1)

  7. #207
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Altena View Post
    Take the current system and look at the longevity of it.

    +50 of a base stat (a basic T4 trip meld) is a bit of a ridiculous number to put on 1 piece of gear. In order to top that, U/U gear would eventually have to surpass a triple meld to motivate people to do the content. I personally don't want to start seeing U/U gear with +200 STR on one piece at level 100..

    Stat inflation cheapens the feel of upgrading gear as you need a lot more to make a small amount of difference, instead of a little more to make a big difference.

    However this will may have a negative effect on the crafting market, as an increased rate of success means less gear that goes boom! i.e. Less gil for the crafters. I would personally be happier with no increased success rate, but lower stat values.
    materia stats down, attachment rate up.
    (0)

  8. #208
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Reika View Post
    Ah I see I see.... well, I really wont have a problem with It. Mainly because im not really about making things just to sell. Tho it would hurt for say you finally get something to replace that melded item, but can't sell it because its untradeable. We can blame the bad RMT people for that I guess :/. But, if it was really really about RMT, they would also make materia and un-melded gear untradeable. RMTers could sell those for real dollars too.

    I thought they were past implementing silly things just to attempt to counter RMT tho. They removed the "Anti-RMT" Gathering fatigue, why start adding stuff against them again... RMT gonna RMT.
    Materia'd gear are my biggest sellers. i cant sell standard gear because everyone undercuts, and they don't do it nice either they undercut you with a pile of items.
    (0)

  9. #209
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Unifying materia values: Hell yeah! (Called it btw) it was unnecessarily complicated, having like 16 possible results for double melded T4 items is over kill.

    Lowering materia's effect: Awesome! now maybe gear will be good because its good not because you have +40STR on a +3STR item. (As you all know when the battle system was changed, the stats did too but all the stats on gear remained the same so we went from having +70STR to +240 but our gear didn't get boosted)

    Increasing meld rates: Great! I was never into the excessive gambling aspect of the system, now instead of having 1 pair of pants after many failures and being content with them, people will try for multiple pairs foe different uses which can't be bad for the market, right?

    Making materia'd equipment U/U (Or ) Is cool by me, people will still buy crafted items to meld and spirit bound them and the melded items can't go back into circulation so there will always be a market for crafted items.

    I don't see whats so upsetting about these changes.
    (3)

  10. #210
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Arkine View Post
    I don't see whats so upsetting about these changes.
    Its different and we don't like change in these here parts, ya hear.
    (0)

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