

not really, now you'll just have to slap four of them on there instead of two making it just as difficult and more expensive. after all they did say they were alarmed and the amount of people that already have relics. thats SE lingo for butt f#ck incoming.

Yeah the RNG in the materia system was not fun at all. I do hope we lose that completely for a system that is much more player friendly and allows for customization beyond just trying to stack 1 stat to reach some mythical cap.

I did I pointed that it is possible for some pieces and not others because legs and head can't get def materia and the vit slot is only on legs and body. And I said the same about the complete set in the last sentence. But the entire set frees up so many other slots such as belt melds and specific rings is actually better. The mage set though doesnt have this encompassing improvement for any particular build.You need to take in account the inability to equip a helm or boots with the heavy darklight legs and chest. They have higher defense based on that. if you were to wear a normal chest with double defense materia, and a helm, you would have more defense with those put together than the darklight chest.
Darklight gear is better because it has some stats that cant be materia'd onto crafted pieces of the same slot. It definantly should be overal better than stat stacking with materia, and I hope they make it so.
No relic should be beaten by a melded weapon either. There should be something situationally equal like weapons with elemental damage, or even slightly better, in Drop form (or U/U crafting that i brought up elsewhere) but no normal crafted item with any amount of materia should ever beat them. You may be able to get more overall mag att pot with an 80+ int lightning brand +1, but that thing will never have MP conserve or increased crit rate.
Last edited by Sakasa; 11-15-2012 at 10:46 PM. Reason: exchanged job to build to disguished clas/job vs purpose in party
Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>



Hmmm, I missed that part. That will suck for people who dont have the right crafts high enough, unless they plan on making it possible to request melds over 1. But....... I have all crafts at 50 ^^.
But even if they don't make it possible to request double+ melds from others, at least now there will be more incentive for people to level up crafts.... needs to be more than that tho!
Where was that posted at anyways?
Last edited by Reika; 11-16-2012 at 12:46 AM.




The sole reason my own relic group did not go forth and get more is the bloody double meld.
The twelve curse this step and it's RNG, I for one welcome change with open arms ^_^

I am thinking you are missing the point by a mile...How do you feel about the new melding system?
Apparently all tiers will have the same stats and it will be easier to make multi melds.
Also the stats bonuses that come from materia will be lowered and be made more casual.
I'm hating this. Materia customization is what could really put your character aside from others.
I don't think anyone ever complained about this. If its not broken, don't fix it, I'd say.
You will still be set aside from others nothing will really change. If you have a triple T.IV. materia meld now (which sets you aside). In ARR SE is making it so that while every one will have a double/triple meld easy-peas equaling a single/double now. You will have a quadruple or higher meld setting you aside from the rest.
As well we know very little about what stats will mean in ARR... 1 attack in 2.0 could equal 10 now, removing large denominations... What difference would it make then. Your topic is invalid as we simply don't know enough to speculate.
As some on said "people are so busy complaining, about complaints, based on complaints, that 1 year after 2.0 is out will still be complaining about complaint's from 1.20"


Easy mode materia and less potent stats... I really hope they don't ruin this game



I just want to still have the chance of making epic, usable gear with the crafting classes I enjoy.
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