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  1. #191
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Syrokko View Post
    /thumbsup
    Real arguments!
    not really, now you'll just have to slap four of them on there instead of two making it just as difficult and more expensive. after all they did say they were alarmed and the amount of people that already have relics. thats SE lingo for butt f#ck incoming.
    (0)

  2. #192
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alaltus View Post
    I'm tired of the gambling mechanics of melding to be honest. Bring on the change!

    This. Let the masochists go and beat themselves in their dark corners. I for one, and beyond sick of having 8+ possible outcomes, then having to roll for tier, stat range, etc.
    (0)

  3. #193
    Player
    Radav's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    102
    Character
    Radav Qadav
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Yeah the RNG in the materia system was not fun at all. I do hope we lose that completely for a system that is much more player friendly and allows for customization beyond just trying to stack 1 stat to reach some mythical cap.
    (0)

  4. #194
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Reika View Post
    You need to take in account the inability to equip a helm or boots with the heavy darklight legs and chest. They have higher defense based on that. if you were to wear a normal chest with double defense materia, and a helm, you would have more defense with those put together than the darklight chest.

    Darklight gear is better because it has some stats that cant be materia'd onto crafted pieces of the same slot. It definantly should be overal better than stat stacking with materia, and I hope they make it so.

    No relic should be beaten by a melded weapon either. There should be something situationally equal like weapons with elemental damage, or even slightly better, in Drop form (or U/U crafting that i brought up elsewhere) but no normal crafted item with any amount of materia should ever beat them. You may be able to get more overall mag att pot with an 80+ int lightning brand +1, but that thing will never have MP conserve or increased crit rate.
    I did I pointed that it is possible for some pieces and not others because legs and head can't get def materia and the vit slot is only on legs and body. And I said the same about the complete set in the last sentence. But the entire set frees up so many other slots such as belt melds and specific rings is actually better. The mage set though doesnt have this encompassing improvement for any particular build.
    (0)
    Last edited by Sakasa; 11-15-2012 at 10:46 PM. Reason: exchanged job to build to disguished clas/job vs purpose in party
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  5. #195
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Valmonte View Post
    There making melded gear Untradable, which is just stupid.
    Hmmm, I missed that part. That will suck for people who dont have the right crafts high enough, unless they plan on making it possible to request melds over 1. But....... I have all crafts at 50 ^^.

    But even if they don't make it possible to request double+ melds from others, at least now there will be more incentive for people to level up crafts.... needs to be more than that tho!

    Where was that posted at anyways?
    (0)
    Last edited by Reika; 11-16-2012 at 12:46 AM.

  6. #196
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Mook_Mook View Post
    Also to add, when you get blocked in the relic quest due to RNG it only compounds the frustrations with the system
    The sole reason my own relic group did not go forth and get more is the bloody double meld.
    The twelve curse this step and it's RNG, I for one welcome change with open arms ^_^
    (0)

  7. #197
    Player
    Yummie's Avatar
    Join Date
    Sep 2012
    Posts
    29
    Character
    Rydia Misty
    World
    Behemoth
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Valmonte View Post
    There making melded gear Untradable, which is just stupid.
    This is the first time I heard of this, can you provide a link where this is stated??
    (0)

  8. #198
    Player
    Twiddle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    354
    Character
    Amelia Inverse
    World
    Excalibur
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Majidah View Post
    How do you feel about the new melding system?
    Apparently all tiers will have the same stats and it will be easier to make multi melds.
    Also the stats bonuses that come from materia will be lowered and be made more casual.

    I'm hating this. Materia customization is what could really put your character aside from others.

    I don't think anyone ever complained about this. If its not broken, don't fix it, I'd say.
    I am thinking you are missing the point by a mile...

    You will still be set aside from others nothing will really change. If you have a triple T.IV. materia meld now (which sets you aside). In ARR SE is making it so that while every one will have a double/triple meld easy-peas equaling a single/double now. You will have a quadruple or higher meld setting you aside from the rest.

    As well we know very little about what stats will mean in ARR... 1 attack in 2.0 could equal 10 now, removing large denominations... What difference would it make then. Your topic is invalid as we simply don't know enough to speculate.

    As some on said "people are so busy complaining, about complaints, based on complaints, that 1 year after 2.0 is out will still be complaining about complaint's from 1.20"
    (1)

  9. #199
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Easy mode materia and less potent stats... I really hope they don't ruin this game
    (1)

  10. #200
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I just want to still have the chance of making epic, usable gear with the crafting classes I enjoy.
    (1)

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