
QFTI would bet all my gil that if there was no power leveling and it was still a challenge to reach 50 on a job then you (OP) wouldn't feel the way you do about your job and its uniqueness because there would be tons of players who still only had a few capped battle classes. If I did the math right, which I probably didn't - it took me 4 months to get my first 50, so on that pace with no breaks from the game I would still only be 6/7 on battle classes TODAY. Instead, across 2 characters I have a total of 9 battle classes capped and that's with taking breaks from FF to play Rift, SWTOR, Tera, TSW and GW2. As I've said before, Power Leveling and the massive increase in EXP gains that were patched (I know PL wasn't purposely added -- or was it? *conspiracy theory* :O ) into the game destroyed a lot of what the original armory system gave us.
EDIT: To be more clear on my point, I think the problem isn't that anyone can be your class too... I think its that its way too easy for anyone get your class to 50 as well.
Getting to 50 is a joke, even without powerleveling.



Being able to switch jobs on the fly, whenever the hell you want, is one of the few things right with 1.0. Don't listen to the crazy people!

I play what I want regardless of what the group calls for. Call me silly for playing what I like. If they don't want me, so be it.
Also, the new system addressing class/gear swapping is one of my most anticipated features. If you're going to have a game where you are required to swap gear you need to have this type of system. Otherwise, just redesign your game. The macro system inherited from FFXI needs to die as feature to accomplish a gear swap.
I punch stuff.


Because disagreeing with you means we're crazy? Being ignorant and just outright hiding yourself from all the good points in this thread doesn't make ME crazy.
Exactly. However, way too many people expect you to master all jobs. I wonder if it's something more prevalent in the Western community btw, looking at youtube videos, it seems that the Japanese are more relaxed/tolerant when it comes to the job choice for a particular content.Specialization happens no matter what the armory system.
Ask the people in the Linkshell "who The Tank is?" and they'll point to a half dozen people if they're lucky. "Who's the WHM?" Maybe 3 or 4.
While it's possible to completely master every job/class (and by "class" I mean THM) no one really does it. The armory system allows you to try out every class/job so that you can choose which one you really want to play. And that's what it's good for.
A word of warning: this is not meant to be a "Japanese are better, all hail the Japanese" post, but merely an observation.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
I like being able to switch jobs on the fly and it's facts that 99% of players like this system.
The biggest flaw of this whole thing about not able to get into a pt simply because 2 problem I blame it on.
1. The game contents that isn't well made where all jobs can participate which leads to #2 below.
2. The elitest or veterans that constantly stick to the same routine because they think it's the only way it will work strategy wise. So people who are Monks, Dragoons aren't always able to get a party.
Damage Per second wise (DPS) they all want everyone to be equipped like an elitest. Do you think everyone have enough gils to buy a triple melded lightning brand or such?
There's a segregation with some elitest and the casual in the community and I think it isn't fair. But that's how it will always be.
Which is why I end up creating my own linkshell and gather the good fun players who are up to learn the ropes and learn new strategy and not having to stick with same old routine. In the end I am extremely happy with my own linkshell.
I don't let MMO games take me too seriously to the point where as if some people go to the extreme, it's pathetic in their negative attitude, but hey that's the diversity of humans in life which carried over to MMO...
Key word here is "Adapt" or "Create your own solution" otherwise you will end up left out.
My linkshell is kinda like an orphanage, I bring in people who share the same such as "FUN Factor".
Last edited by Totorixiii; 11-16-2012 at 08:18 AM.
I agree, Japanese players have always been discipline in their manners so their patience shows alot. I've enjoy partying with JP.Exactly. However, way too many people expect you to master all jobs. I wonder if it's something more prevalent in the Western community btw, looking at youtube videos, it seems that the Japanese are more relaxed/tolerant when it comes to the job choice for a particular content.
A word of warning: this is not meant to be a "Japanese are better, all hail the Japanese" post, but merely an observation.


Nice assumption.it's facts that 99% of players like this system.
Elitism isn't always the issue, it's the fact that random people aren't willing to accept anything but the strategy that is generally used.


Have to say I completely disagree with you.I really think the armory system is silly, especially being able to switch classes anywhere. Your class becomes a meaningless choice. Anyone can be anything anytime, so who or what you've grown yourself to be ends up being irrelevant. There's so many times where this comes into play.
I think what it ultimately boils down to is how you define your character. You see the class and/or job as the primary identifier, which is perhaps the more traditional approach, while I see the classes and the jobs as extensions of my character, so while they are parts of said character, they are not what defines him.
Frankly, I much prefer this approach, as it allows me to retain my core character - I don't need to make 8 separate characters in order to play the 8 different classes, which would likely nullify a lot of the attachments I have for my character. Instead of "This is my character!", it becomes "This...and this, and this, and this, and that, and this, and that, and that one way over there are my characters!!!..... >_>;;"
As for the cookie-cutter party setup, that has little to do with the armory system. It's what we Eve players call "Flavor of the Month" syndrome, where people will figure out the most optimal/easy setup and commence mass adoption of said setup. It'll continue to exist regardless of whether you can change your job on the fly or not.
Last edited by Aenarion; 11-16-2012 at 09:02 AM.

That doesnt make the jobs have meaning......Sounds more like youre saying it makes the PEOPLE who have MORE jobs leveled have more meaning, than peopel with only 2. If you were in a dungeon you were there for a purpose, and your party would have selected your role before you got there. In XIV it just means youre able to change your roll out of combat to better adjust to a changing situation. Seems more like you have a problem with ppl just simply being more versatile.
If you were in a dungeon in FFXI and you needed to change jobs you would LEAVE go home, change jobs and return... unless it was an event you could not exit and return to. But even them they would make you come on the most efficient job. EVen if that meant stacking 6 Blms.
Last edited by RoninDarkchild; 11-16-2012 at 09:16 AM.
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