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  1. #171
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Black_Rose View Post
    i'm fine with this change.
    i don't want materia to play a big role for me in a game where i expect endgame equipment to be superior to materia equipment.

    it's fine for when you want to make materia equipment to help you reach a goal, but that's how far it should go and not further.

    the idea of materia at first was fine, and i was happy about it when i saw the news.
    but then i saw people stack stats like crazy to go faster for that dungeon, or drop garuda in a matter of minutes.
    i still have nightmares remembering the prices of intelligence materia when garuda was burnable by a group of BLMs that had enough accuracy and INT loaded on them.

    that's one more reason i want SE to give a limit as to how high a player can actually stack one stat with materia alone.
    Why should crafters have a glass ceiling for their work? The goal is to make exceptionally good gear. Without materia crafting becomes a lot less viable in making an economy and customizing builds for maximum effect.
    (1)

  2. #172
    Player
    reefo's Avatar
    Join Date
    Jun 2012
    Posts
    69
    Character
    Reefo Greenleaf
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Easier melding means I get my relic weapon cheaper, I'm all for it. pce
    (0)

  3. #173
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by reefo View Post
    Easier melding means I get my relic weapon cheaper, I'm all for it. pce
    Maybe but you cant buy it with these changes either so you will be completely at the mercy of the rng.
    (0)

  4. #174
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    Quote Originally Posted by Kallera View Post
    Why should crafters have a glass ceiling for their work? The goal is to make exceptionally good gear. Without materia crafting becomes a lot less viable in making an economy and customizing builds for maximum effect.
    i'm not sure what you're trying to get at, i never implied that i want materia to get useless, crafters will still make equipment and they would even without materia.atleast i was before materia was introduced.
    and i heared people in games that don't have materia like systems make equipment still aswell!

    all i'm saying is that it should be looked at as a meaning to get to your goal quicker.and that shouldn't be another +16 STR on some 40k gil piece of equipment that can be crafted, but rather a piece of dungeon equipment.

    builds for maximum effect is the right word.tho, that 100 INT from only stacking INT on a BLM isn't exactly what i would call maximum effect.it's just a way to dumb down a good game.
    (0)

  5. #175
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Black_Rose View Post
    i'm not sure what you're trying to get at, i never implied that i want materia to get useless, crafters will still make equipment and they would even without materia.atleast i was before materia was introduced.
    and i heared people in games that don't have materia like systems make equipment still aswell!

    all i'm saying is that it should be looked at as a meaning to get to your goal quicker.and that shouldn't be another +16 STR on some 40k gil piece of equipment that can be crafted, but rather a piece of dungeon equipment.

    builds for maximum effect is the right word.tho, that 100 INT from only stacking INT on a BLM isn't exactly what i would call maximum effect.it's just a way to dumb down a good game.
    So because I spent several hours farming materials from mobs and repeating a recepie and blowing up melds until I got what I wanted. It doesn't count

    But it does count if I spend several hours farming NMs, repeating an instance, and blowing up adds until I got what I wanted?

    Same randomness, imo.
    (2)

  6. #176
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    it is the same randomness, you're right.

    one thing requires either gil or time to farm/exp/craft
    one thing requires a group, a portion of brain to get done and some equipment to help that process.

    combine both and you got a good balance, take away one of them and you got an ever repeating process of the same old crap.

    the current version doesn't require you to work your ass of for endgame equipment, you can just farm gil or spiritbond enough equipment to make you happy (depending on you luck with melding)

    BUT

    wouldn't it be more nice to make use of both, one being more solo orientated while the other requires a group to get done with?
    (1)

  7. #177
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Black_Rose View Post
    the current version doesn't require you to work your ass of for endgame equipment
    I can meld a weapon to be better than relics, or armor to be better than darklight? Interesting!
    (0)

  8. #178
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    Quote Originally Posted by KiriA500 View Post
    I can meld a weapon to be better than relics, or armor to be better than darklight? Interesting!
    i wouldn't go as far as a relic lol, but yes, you can easily replace darklight with materia equipment.
    (0)

  9. #179
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by KiriA500 View Post
    I can meld a weapon to be better than relics, or armor to be better than darklight? Interesting!
    well the static stats on both are just hard to match even if you assume 100% 5 meld. DPS for relics are so high that no amount of attack power, or stat push will match it in the mathematical standpoint. For Darklight pieces it is possible for some pieces and not for others. For instance heavy darklight def per piece is more then 2 melds of def materia for some pieces so there is no way to get it in the total def score. Same for the huge hp boost while balancing other stats but materia goes around the designer balancing idea.
    (0)
    Last edited by Sakasa; 11-15-2012 at 05:57 AM.
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  10. #180
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    The only thing that will ever Balance Crafting Gear against Dungeon gear is to make Crafted Gear that requires the completion of Dungeons.

    The End All Be All of Gear should be HQ Crafted Armour/Weapons that Requires a Material that can only be obtained by completing a Specific Dungeon and a Material that can only be obtained by Gathering in a Special Location. When this level of Crafted Armour/Weapon is Melded with 5 Different Types of Materia, it should far out class anything else in the game.

    *Tangent*

    In writing what I just wrote it occurred to me that by creating Materia Combo Effects. The Devs could alter the system just slightly enough to make Melding the same Materia Type to a Single Piece of Armour an ineffective way to gear up.

    ex. Heaven's Eye Materia(+Acc) + Savage Might Materia(+Crit Pow) = Bonus Effect Savage Aim(+Crit Rate)
    (0)

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