


Why should crafters have a glass ceiling for their work? The goal is to make exceptionally good gear. Without materia crafting becomes a lot less viable in making an economy and customizing builds for maximum effect.i'm fine with this change.
i don't want materia to play a big role for me in a game where i expect endgame equipment to be superior to materia equipment.
it's fine for when you want to make materia equipment to help you reach a goal, but that's how far it should go and not further.
the idea of materia at first was fine, and i was happy about it when i saw the news.
but then i saw people stack stats like crazy to go faster for that dungeon, or drop garuda in a matter of minutes.
i still have nightmares remembering the prices of intelligence materia when garuda was burnable by a group of BLMs that had enough accuracy and INT loaded on them.
that's one more reason i want SE to give a limit as to how high a player can actually stack one stat with materia alone.
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