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  1. #31
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Magnesium02 View Post
    More like Barbie, My Little Pony and Happy Feet coliding and going supanova like This
    Quote Originally Posted by Nix View Post
    Oh gawd Q_Q you are so right lol. While the idea for an instrument wielding BRD was nice, that one looked like it got pooped out of Barbie's dream world.
    Quote Originally Posted by Sophia View Post
    And the unicorns *shudder*

    Oh c'mon. You're missing the point of the presentation. What if it was a snurble instead? lol
    (0)

  2. #32
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Andrien View Post
    Oh c'mon. You're missing the point of the presentation. What if it was a snurble instead? lol
    I'll have to get back to you once my eyes stop seeing pink everywhere. It may take a day or two.
    (0)

  3. #33
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Magnesium02 View Post
    I'll have to get back to you once my eyes stop seeing pink everywhere. It may take a day or two.
    not going to further derail the thread, but I suggest you use some clear eyes, but if it really takes a day or two you might need some professional assistance for that.
    (0)

  4. #34
    Player
    Polive's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Metyn Aurea
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Andrien View Post
    As someone before said, you play a support skill, then the majority of the time you still play like a regular Archer. That is not 50/50, its more like 90(Archer)/10(Bard)
    The main problem is that it is hard to balance damage vs support. If the support abilities are too good, then that will be all that is expected of bards. If you still want them to do damage, then they need to have windows in their song rotation to allow for damage and weaponskills. FFXI bards never dealt any damage because their support-to-damage ratio was too high, it was way more beneficial for them to sing all day than to ever touch their daggers. If you have 6 or 7 songs to do in rotation, then there's little time or reason to ever pull out a weapon.

    How do you have a job build TP and use weaponskills regularly if they have to constantly buff people all the time? The solution is to either have fewer buffs and longer buff durations, or to make the damage come out faster in between the buffs. The second option would be significantly harder to balance, since the class could then feasibly focus only on damage and outdo other damage classes. It's clear in retrospect that the team went with the first option.

    The problem you seem to have here is a matter of perception. The concept and balancing issues would be exactly the same whether you are an "archer" shooting arrows with a bow or a "bard" shooting music notes with a violin. The picture at the end of the day is still: "ranged class with support abilities".

    If you just want some animation swaps so that bards shoot a bunch of notes or whathaveyou that's fine. But that doesn't change the underlying mechanics and balance of "how many shots fired before you should have to buff".
    (16)
    Last edited by Polive; 11-14-2012 at 07:00 PM.

  5. #35
    Player

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    55
    Quote Originally Posted by Polive View Post
    The main problem is that it is hard to balance damage vs support. If the support abilities are too good, then that will be all that is expected of bards. If you still want them to do damage, then they need to have windows in their song rotation to allow them to deal damage and use weaponskills. FFXI bards never dealt any damage because their support to damage ratio was too high, it was way more beneficial for them to sing all day than to ever touch their daggers. If you have 6 or 7 songs to do in rotation, then there's little time to ever pull out a weapon to deal any damage.

    The problem you seem to have is a matter of perception. The concept would be exactly the same whether you are an archer shooting arrows with a bow while singing songs or shooting music notes with a violin while singing songs. The picture at the end of the day is still: ranged class with support abilities.

    How do you have a job build TP and use regular weaponskills if they have to constantly buff people all the time? The solution is to either have fewer buffs and longer buff duration to allow more damage time, or to make the damage come out faster in between the buffs. The second option would be significantly harder to balance, since the class could feasibly just then focus only on damage and outdo other damage classes. So therefore the team went with the first route.

    If you just want some animation swaps so that bards shoot a bunch of notes or whathaveyou that's fine. But that doesn't change the underlying mechanics.
    This guy know whats hes talking about. you work for SE by any chance?
    (3)

  6. #36
    Player
    Polive's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Metyn Aurea
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by namasy View Post
    This guy know whats hes talking about. you work for SE by any chance?
    I hope that is not sarcasm. I am only trying to analyze it from a developer's point of view. I have some minor game design experience so I am basing my assumptions on that.
    (1)
    Last edited by Polive; 11-14-2012 at 07:01 PM.

  7. #37
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    You don't have to build TP in ARR, you automatically start out with the new TP cap of 1000. Most battles is said to be over quickly.

    Now don't get the wrong idea, I'm not saying take away the bow, I'm suggesting making Bard specific weapons like more bows that transforms into a harp, and I think it will look better when casting musical notes if Square Enix make the animations to go with it. This will make the job look more Bard. imo

    edit.

    And this is what this thread is about. Make Bard look like Bard. I can't elaborate it any clearer than that.
    (2)
    Last edited by Andrien; 11-14-2012 at 07:06 PM.

  8. #38
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Polive View Post
    The main problem is that it is hard to balance damage vs support. If the support abilities are too good, then that will be all that is expected of bards. If you still want them to do damage, then they need to have windows in their song rotation to allow for damage and weaponskills. FFXI bards never dealt any damage because their support-to-damage ratio was too high, it was way more beneficial for them to sing all day than to ever touch their daggers. If you have 6 or 7 songs to do in rotation, then there's little time or reason to ever pull out a weapon.
    And the underlying problem in that is that such a playstyle was not popular. This in effect made the job ridiculously rare, which then had its own set of negative effects on social dynamics and linkshell political structures (read: the princess bard). So you had a job with neutered gameplay and unpopular, yet was seen as essential by linkshells to the point they would fight over said job.

    If you just want some animation swaps so that bards shoot a bunch of notes or whathaveyou that's fine. But that doesn't change the underlying mechanics and balance of "how many shots fired before you should have to buff".
    Well-said.

    Quote Originally Posted by Andrien View Post
    And this is what this thread is about. Make Bard look like Bard. I can't elaborate it any clearer than that.
    And as has been said, Bard is already very Bard. Bards aren't just harps and flutes. They're also silk-tongued manipulators and make excellent spies. And can hold their own in a fight. Daggers, swords and bows in D&D and A Bard's Tale, a bow and arrow in FFXIV.
    (5)
    Last edited by Duelle; 11-14-2012 at 07:10 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #39
    Player
    Polive's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Metyn Aurea
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Right, TP not being an issue will obviously have it's own implications in ARR, not only for bard, but for all the classes. That being said, your qualms with the job arose predominantly from 1.0 gameplay, and so I used 1.0 gameplay as the basis for my analysis.

    As for bow-harps and music notes, those are simply aesthetic changes. While they should definitely help accentuate the "bard-ness" visually, they will not affect the balances that I have mentioned previously, even with TP removed from the equation. For example, in the Aion bard video, if you replaced the weapon with a bow, and the unicorn with a giant arrow, you would see that the gameplay is almost identical to that of FFXIV. The majority of the displayed animations dealt with dealing damage, and only a small portion related to support. It really is just a matter of perception.
    (0)

  10. #40
    Player Andrien's Avatar
    Join Date
    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    And as has been said, Bard is already very Bard. Bards aren't just harps and flutes. They're also silk-tongued manipulators and make excellent spies. And can hold their own in a fight. Daggers, swords and bows in D&D and A Bard's Tale, a bow and arrow in FFXIV.

    This isn't D&D and a A Bard's Tale
    I'm not sure if you're picking up everything that is being posted in this thread..

    The difference between Archer and Bard is to small, it makes the job itself insignificant and vice versa, you really cannot tell the difference until somebody start using a song. Adding some more animations, and some job specific weapons would do it wonders.
    (4)

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