More like Barbie, My Little Pony and Happy Feet coliding and going supanova like This
Oh c'mon. You're missing the point of the presentation. What if it was a snurble instead? lol
The main problem is that it is hard to balance damage vs support. If the support abilities are too good, then that will be all that is expected of bards. If you still want them to do damage, then they need to have windows in their song rotation to allow for damage and weaponskills. FFXI bards never dealt any damage because their support-to-damage ratio was too high, it was way more beneficial for them to sing all day than to ever touch their daggers. If you have 6 or 7 songs to do in rotation, then there's little time or reason to ever pull out a weapon.
How do you have a job build TP and use weaponskills regularly if they have to constantly buff people all the time? The solution is to either have fewer buffs and longer buff durations, or to make the damage come out faster in between the buffs. The second option would be significantly harder to balance, since the class could then feasibly focus only on damage and outdo other damage classes. It's clear in retrospect that the team went with the first option.
The problem you seem to have here is a matter of perception. The concept and balancing issues would be exactly the same whether you are an "archer" shooting arrows with a bow or a "bard" shooting music notes with a violin. The picture at the end of the day is still: "ranged class with support abilities".
If you just want some animation swaps so that bards shoot a bunch of notes or whathaveyou that's fine. But that doesn't change the underlying mechanics and balance of "how many shots fired before you should have to buff".
Last edited by Polive; 11-14-2012 at 07:00 PM.
This guy know whats hes talking about. you work for SE by any chance?The main problem is that it is hard to balance damage vs support. If the support abilities are too good, then that will be all that is expected of bards. If you still want them to do damage, then they need to have windows in their song rotation to allow them to deal damage and use weaponskills. FFXI bards never dealt any damage because their support to damage ratio was too high, it was way more beneficial for them to sing all day than to ever touch their daggers. If you have 6 or 7 songs to do in rotation, then there's little time to ever pull out a weapon to deal any damage.
The problem you seem to have is a matter of perception. The concept would be exactly the same whether you are an archer shooting arrows with a bow while singing songs or shooting music notes with a violin while singing songs. The picture at the end of the day is still: ranged class with support abilities.
How do you have a job build TP and use regular weaponskills if they have to constantly buff people all the time? The solution is to either have fewer buffs and longer buff duration to allow more damage time, or to make the damage come out faster in between the buffs. The second option would be significantly harder to balance, since the class could feasibly just then focus only on damage and outdo other damage classes. So therefore the team went with the first route.
If you just want some animation swaps so that bards shoot a bunch of notes or whathaveyou that's fine. But that doesn't change the underlying mechanics.
Last edited by Polive; 11-14-2012 at 07:01 PM.
You don't have to build TP in ARR, you automatically start out with the new TP cap of 1000. Most battles is said to be over quickly.
Now don't get the wrong idea, I'm not saying take away the bow, I'm suggesting making Bard specific weapons like more bows that transforms into a harp, and I think it will look better when casting musical notes if Square Enix make the animations to go with it. This will make the job look more Bard. imo
edit.
And this is what this thread is about. Make Bard look like Bard. I can't elaborate it any clearer than that.
Last edited by Andrien; 11-14-2012 at 07:06 PM.
And the underlying problem in that is that such a playstyle was not popular. This in effect made the job ridiculously rare, which then had its own set of negative effects on social dynamics and linkshell political structures (read: the princess bard). So you had a job with neutered gameplay and unpopular, yet was seen as essential by linkshells to the point they would fight over said job.The main problem is that it is hard to balance damage vs support. If the support abilities are too good, then that will be all that is expected of bards. If you still want them to do damage, then they need to have windows in their song rotation to allow for damage and weaponskills. FFXI bards never dealt any damage because their support-to-damage ratio was too high, it was way more beneficial for them to sing all day than to ever touch their daggers. If you have 6 or 7 songs to do in rotation, then there's little time or reason to ever pull out a weapon.
Well-said.If you just want some animation swaps so that bards shoot a bunch of notes or whathaveyou that's fine. But that doesn't change the underlying mechanics and balance of "how many shots fired before you should have to buff".
And as has been said, Bard is already very Bard. Bards aren't just harps and flutes. They're also silk-tongued manipulators and make excellent spies. And can hold their own in a fight. Daggers, swords and bows in D&D and A Bard's Tale, a bow and arrow in FFXIV.
Last edited by Duelle; 11-14-2012 at 07:10 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Right, TP not being an issue will obviously have it's own implications in ARR, not only for bard, but for all the classes. That being said, your qualms with the job arose predominantly from 1.0 gameplay, and so I used 1.0 gameplay as the basis for my analysis.
As for bow-harps and music notes, those are simply aesthetic changes. While they should definitely help accentuate the "bard-ness" visually, they will not affect the balances that I have mentioned previously, even with TP removed from the equation. For example, in the Aion bard video, if you replaced the weapon with a bow, and the unicorn with a giant arrow, you would see that the gameplay is almost identical to that of FFXIV. The majority of the displayed animations dealt with dealing damage, and only a small portion related to support. It really is just a matter of perception.
This isn't D&D and a A Bard's Tale
I'm not sure if you're picking up everything that is being posted in this thread..
The difference between Archer and Bard is to small, it makes the job itself insignificant and vice versa, you really cannot tell the difference until somebody start using a song. Adding some more animations, and some job specific weapons would do it wonders.
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