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  1. #11
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by solracht View Post
    I mentioned this in the other thread. Feel free to add to the speculation.
    Ok that's...weird? Really weird.
    (1)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    depending on the balances and battle fixes this game will undergo, those buffs might be welcome by alot of group players.
    especially those trying to fight hard nms with smaller sized groups.

    can't say that i hate them right now, since i don't know how the group system and monster strength balance has changed since the servers are still offline =P
    (0)

  3. #13
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Why is it weird? Most MMORPGs keep a tight control over group numbers. By adding a buff like this, simply missing one person in a 8man group not only means losing the contribution of an extra member... it means losing 5% accuracy and survivality from the remaining 7 on top of it.

    In the end it's about the content being designed with these systems in mind. Old NMs weren't.

    It's pointless to go back and make sure all of our current content feels "right" when so many rehauls are coming. I'm willing to bet all the old content will be even easier after the battle, attribute and job system rehauls.

    This is purely speculation on my part, but depending on how attributes work after the changes, the extra 5% accuracy could simply be needed in order to be able to defeat the 8man NMs (as they could be ridiculously higher level than the 4-7man NMs). A group attempting the 8man NM with less than 8 people would be lacking the stats to be able to kill it before the enrage.

    Once again, it's all about how content is designed with these systems in mind.
    (3)
    Last edited by solracht; 04-15-2011 at 07:04 AM.

  4. #14
    Player
    derekx's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Yash Azal
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Pulseczar View Post
    Probably to encourage players to party more?
    Most likely.

    The whole buff thing struck me as odd too when I saw it.
    (2)

  5. #15
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Black_Rose View Post
    especially those trying to fight hard nms with smaller sized groups.
    If those NM's are designed to be killed with 8 people, its not going to be an easier fight with 4-7 people just because there is a buff, it's the opposite.. since the 10% buff is already taken into account in the NM's design, so you're at a disadvantage with only a 5% buff.

    A part of why FFXI's exping system worked as "well" as it did, is because SE had control over the group size and set-up.
    (0)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    42
    Quote Originally Posted by solracht View Post
    Why is it weird? Most MMORPGs keep a tight control over group numbers. By adding a buff like this, simply missing one person in a 8man group not only means losing the contribution of an extra member... it means losing 5% accuracy and survivality from the remaining 7 on top of it.

    In the end it's about the content being designed with these systems in mind. Old NMs weren't.

    It's pointless to go back and make sure all of our current content feels "right" when so many rehauls are coming. I'm willing to bet all the old content will be even easier after the battle and job system rehauls.
    Agreed, but survivability is kinda questionable when NMs were doable with 5 to 8 man long ago. And now they're even nerfing NMs, right?

    The game should be good to both casuals and hardcore..but this is a little to much carebear mode IMHO.

    (0)

  7. #17
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Shiyo View Post
    Yeah I assumed it was going to make the 5 man parties give a bigger buff than the 8 man parties, but the 8 man parties buff is bigger? o_O; I don't get it at all. And how does this encourage you to group more? The game is already easy enough, now it's even easier? @_@; I'm really confused at this change.
    Probably in place before they... *GASP*

    ...add challenging content.
    (1)

  8. #18
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Griever View Post
    Agreed, but survivability is kinda questionable when NMs were doable with 5 to 8 man long ago. And now they're even nerfing NMs, right?

    The game should be good to both casuals and hardcore..but this is a little to much carebear mode IMHO.

    They never said Nerf. Adjusting can just as easily mean tailoring the fight to be challenging with 8 players.
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    42
    Quote Originally Posted by Arcell View Post
    They never said Nerf. Adjusting can just as easily mean tailoring the fight to be challenging with 8 players.
    I hope you're right, cuz that'd be the only challenging thing we'd have atm...
    (0)

  10. #20
    Player
    Poipori's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Poipori Mordion
    World
    Tonberry
    Main Class
    Black Mage Lv 50
    tbh, I am not a fan of this group buff, I think that it is unnecessary to buff the group up just because there is a certain number of people in group.

    A group with more members is already stronger than one with less member, I don't think such a way of encouraging group play is right.

    People should want to add a member to the group because that member will contribute to the group not because adding them will give a special buff, it just doesn't seem right to me :/
    (1)

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