If it's a wow clone, I will do what I did with Rift, SWTOR, Guild Wars 2, EQ2, uninstall, rant about it buy another game.
If it's a wow clone, I will do what I did with Rift, SWTOR, Guild Wars 2, EQ2, uninstall, rant about it buy another game.
If pigs can really fly, I wouldn't care about anything else!!!
Wait...
Allied Forces of Altana vs The Beastmen Hordes....
Allied...vs....Horde....
Alliance vs Horde....
OMFG FFXI WAS A WOW CLONE!!!
Well just thank god they're playing Guild Wars 2 and SWTOR and expanding their horizons. Maybe eventually they'll get around to a good game/MMO and begin to copy that for a change.
Sometimes you really get a sense that Yoshi and the devs don't really understand the market, and that's an observation made from the fact that they go around saying the global standard is still WoW, and that's just not true anymore, and especially won't be true with some upcoming games, especially some good sandbox games coming out of Korea.
SE are adamant that they cannot be original in terms of gameplay, and that all they want to do is imitate the standard with some "FF feel" thrown in, so it's good they are expanding their horizons by seeing what else is out their beyond WoW, even if for now it's only Guild Wars 2. Maybe it will encourage them to evolve on their fetch quest and dungeon raid standard they still believe exists.
Last edited by bobbygunz; 11-13-2012 at 04:02 PM.
People forget about the features we already had:
Not every MMO lets you change classes, let alone anytime you want and between different versions of them (job/class). In many games you'd have to make a new character to play something new.
Not every MMO has a system for enhancing gear at great risk (although XI has the Augment system).
Not every MMO has a 25-year-old fanbase it can appeal to with franchise themes. I know Warcraft is a pretty old franchise, but as far as I've seen it doesn't have the number and variety of games FF has to draw ideas from.
Not every MMO has that Japanese style of creepy-cute you see in Snurbles, Goobbues, and the Moogle fight. Some of SE's designs are reminiscent of Pokemon. It's charming, damnit!
In any case, my point is that people on these forums focus very heavily on what SE will do to make XIV the same as other MMOs, and seem to have forgotten how much SE has done to make XIV unique. The novelties may have worn off for us, but I'm sure new players will find them exciting. I, for one, have that excitement renewed when I see someone else experiencing it for the first time.
Pretty sure they played SWTOR and GW2 as an example of how not to make a game.
What SWTOR and GW2 have that Final Fantasy XIV didn't, was a nice, smooth UI, and movement that were all really responsive.
The rest of those two games were just meh~
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.