I think perhaps our opinions are closer than we think and we are getting mixed up in the semantics of where numbers are being applied.The thing I like about leveling is, it prevents you from participating in end game right away, you have this "level up process" which promotes learning of the job/class (You gain the one ability and then that you can play with for a while before obtaining the next) and you have the excitement of obtaining new abilities soon and gear (Which yes the quest thing does this... but that's easy if you're already 50 and you just steam roll w/e quest it is and smack them all down right in a row in the portion of a few hours.) If the content was laid out as I said above it could be a lot more interesting and fun, and maintain a sense of something to work at and look forward to as you see other high levels of your chosen class/job around you.
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