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  1. #71
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by whoopeeragon View Post
    I don't see a problem with different numbers of abilities though. In fact, that was a flaw I see in the current balancing - the armoury system should have more abilities to use rather than the job system. Jobs are specialised - they aren't meant to have as many access to as many abilities as classes. Classes should therefore have more abilities to use, so that feature is something I'm actually for, having classes have a higher number of abilities and skills.

    Correct me if I'm wrong, but it seems some of you aren't willing to step out of the comfort zone of using jobs to trying out using classes more often. Is it the community mentality of being scared of the unknown which is ultimately doing this? Much like how no-one is willing to experiment outside of cookie-cutter set ups for content, even if they may be better.
    Technically classes do have more "options" right now.
    Class = 10 cross class skills of their choosing. Job = 5 specifics + 5 limited cross class.

    As far as the cookie cutter comment, unfortunately that's how things go, it has nothing to do with me personally.
    (0)

  2. #72
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    I think the point was to have jobs as something that didn't need leveling. You gain skills through quests and coffers. Classes have levels, where you gain skills as you level up.
    (0)

    When all else fails, Heck the Bed.

  3. #73
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by indira View Post

    you might need some new sets since the jobs will be different in ARR.
    It was an example, it had nothing to do with my current sets Ya, I read about the stat changes and what not.
    (0)

  4. #74
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Let's just be clear. Not many people have class

    Classes are a good thing for the game overall. With leveling rate being reduced, and some additional survivability built into classes, it'll perhaps allow newer players to learn more of the game dynamics before they advanced to a job.

    On another note, "graduating" into a job should be something that is earned, and competed via a quest. If the story is worth it, it'll be rewarding from the player.

    Who knows, maybe some content will benefit from classes in 2.0. If they adjust Stats and gear we may see classes serve more of a function in ARR.
    (0)

  5. #75
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by whoopeeragon View Post
    Is it the community mentality of being scared of the unknown which is ultimately doing this? Much like how no-one is willing to experiment outside of cookie-cutter set ups for content, even if they may be better.
    SE has already set predefined shapes here are your choices Star, Round, Gingerbread Man and Pine Tree, pick one.
    (1)

  6. #76
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by indira View Post
    one reason we need one class = one job.
    some people want it to fork out, then your left with 2 jobs that are the same.
    there was already a post with
    gla -> pld
    gla ->drk not a good idea.

    you might need some new sets since the jobs will be different in ARR.
    which bring us right back around why have classes at all, its clearly limiting what the Dev team can do.
    (0)

  7. #77
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Valmonte View Post
    SE has already set predefined shapes here are your choices Star, Round, Gingerbread Man and Pine Tree, pick one.
    Hopefully the redesigned content condones more class/job diversity.

    Kind of sick of going Star > Gingerbread Man for every dungeon and Pine Tree for every Primal.
    (0)

  8. #78
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Imoen View Post
    Technically classes do have more "options" right now.
    Class = 10 cross class skills of their choosing. Job = 5 specifics + 5 limited cross class.

    As far as the cookie cutter comment, unfortunately that's how things go, it has nothing to do with me personally.
    That is true, but I personally see that having the same 'number' of abilities is a flaw. Classes should have all three bars full the brim (IMO) with leftover abilities to choose from.
    (0)

  9. #79
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Valmonte View Post
    which bring us right back around why have classes at all, its clearly limiting what the Dev team can do.
    Well not really. Could go something like Archer > Bard > Ranger if needed. Just because classes are generic it doesn't mean they are limited to additional jobs or content.
    (0)

  10. #80
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Arcell View Post
    Hopefully the redesigned content condones more class/job diversity.

    Kind of sick of going Star > Gingerbread Man for every dungeon and Pine Tree for every Primal.
    Well, why don't you take the initiative and try something else rather than relying on SE to do it for you? I've done Garuda and Ifrit runs with no BLM or THM, I've done Moogles in almost any set-up there is, I've seen Raven hard-mode done with a vastly different set-up than the cookie cutter set-up made. Why do you have to rely on SE to give you the solutions to the content? Why can't you experiment and play around instead of relying on this particular set-up every single time?
    (0)

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