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  1. #1
    Quote Originally Posted by Undrentide View Post
    if you want to be a sadist and blow millions and millions of gil thats up to you.
    Risk vs Reward. Something all new MMOs fail to grasp in concept. It's not being a "sadist", you're taking the risk to pimp yourself out, you should not be handed things so easily. It was very high up there in the RNG factor, but the risk vs reward was in the right place: Very risky for the best reward in that system possible.

    If you buy 5 high tier materia and can slap it on with no risk..sure the general gamer will like that because they get something good with no work or risk, but in terms of gameplay balance? SE will have a whole world of problems to deal with.

    On the plus side though, this is exactly why they said melded gear won't matter as much as it did in 1.0.
    (9)

  2. #2
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    Join Date
    Apr 2012
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    The Eorzean library
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    Quote Originally Posted by Elexia View Post
    Risk vs Reward. Something all new MMOs fail to grasp in concept. It's not being a "sadist", you're taking the risk to pimp yourself out, you should not be handed things so easily. It was very high up there in the RNG factor, but the risk vs reward was in the right place: Very risky for the best reward in that system possible.

    If you buy 5 high tier materia and can slap it on with no risk..sure the general gamer will like that because they get something good with no work or risk, but in terms of gameplay balance? SE will have a whole world of problems to deal with.

    On the plus side though, this is exactly why they said melded gear won't matter as much as it did in 1.0.
    Less risk

    Harder goals

    Losing because of luck is far more frustrating than losing because of ineptitude.

    Winning because of luck is far less satisfying than winning because of skill.

    I want to earn my rewards through skill, not endless grinding with luck being the deciding factor.
    (36)

  3. #3
    Quote Originally Posted by Ingolf View Post
    Less risk

    Harder goals

    Losing because of luck is far more frustrating than losing because of ineptitude.

    Winning because of luck is far less satisfying than winning because of skill.

    I want to earn my rewards through skill, not endless grinding with luck being the deciding factor.
    In terms of Materia melding, it's not a skill based system for it's gear, which is exactly why I said the risk vs reward is in the right place, it was just extremely reliant on the RNG.

    However, SE did say they're not having a huge reliance on it (they are with your stat allocation) so gimping this system to make it casual doesn't mean much when the outcome won't matter like it used to since hopefully they were wise enough to make dropped gear better.
    (1)

  4. #4
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
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    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Elexia View Post
    Risk vs Reward. Something all new MMOs fail to grasp in concept. It's not being a "sadist", you're taking the risk to pimp yourself out, you should not be handed things so easily. It was very high up there in the RNG factor, but the risk vs reward was in the right place: Very risky for the best reward in that system possible.

    If you buy 5 high tier materia and can slap it on with no risk..sure the general gamer will like that because they get something good with no work or risk, but in terms of gameplay balance? SE will have a whole world of problems to deal with.

    On the plus side though, this is exactly why they said melded gear won't matter as much as it did in 1.0.
    just think of the uproar the Elite & Rich would cause once they hit the PvP field, if the melding system were to remain unchanged. SE is thinking ahead for a change.
    (4)