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  1. #1
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70

    I hope dungeons in this game aren't like western MMO dungeons

    I really hope dungeons in this game aren't like western mmo(WOW/WOW clone) dungeons. They're really boring after the 1st 1 or two times then just become boring loot grinds.

    I enjoyed the way FFXI did "dungeons", limbus being my favorite. I didn't really like salvage because it was too limiting and favored certain classes too much, but it was a cool design as well.

    Outdoor nm's/hnm's, outdoor end game zones(sea/sky) etc are also a ton better than dungeons for end game content, imo. It makes the world feel more alive, it makes it feel like you're playing an MMO, it makes it feel like a real world. Instanced stuff is really bland, and boring, and makes me feel like I'm playing a FPS or D2

    So I really hope that all our "dungeons" and "end game" content isn't just bland and boring instanced dungeons WOW clone 101, but knowing SE they won't copy that I hope.
    (25)

  2. #2
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    I liked some of the dungeons in WoW... but.. umm dungeons are being instanced. And really dynamis and WoW dungeons were pretty much tge same imo.
    Sorry kinda tired of the WoW hate. content is content, better then no content.

    I'm no fan of WoW, but hating something just because WoW has it will male this game pretty limited. And all ffxi content had class resrictions based, but that was based on players.
    (11)
    Last edited by Kilta_Firelotus; 04-14-2011 at 10:15 PM.

  3. #3
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    Quote Originally Posted by Kilta_Firelotus View Post
    I'm no fan of WoW, but hating something just because WoW has it will male this game pretty limited. And all ffxi content had class resrictions based, but that was based on players.
    Ever think they hated it in WoW? Not hate it because it's in WoW? I really don't like these type of instances I'm all for instances that are like a sand box and fun to explore but I don't want a set path I have to take each time with the same monster sin the same room saying the same thing. People complain about copy/pasted maps in XIV the only thing worse IMO is copy/pasted end game content.
    (4)

  4. #4
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    Quote Originally Posted by Grimm View Post
    Ever think they hated it in WoW? Not hate it because it's in WoW? I really don't like these type of instances I'm all for instances that are like a sand box and fun to explore but I don't want a set path I have to take each time with the same monster sin the same room saying the same thing. People complain about copy/pasted maps in XIV the only thing worse IMO is copy/pasted end game content.
    ever did dynmis? you pretty much stuck going the same path each run. And dungeons have pretty much set paths.... thats why its a dungeon not a field. Also every ff game had set paths to stuff. as well as well every rpg,
    (0)

  5. #5
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    Quote Originally Posted by Kilta_Firelotus View Post
    ever did dynmis? you pretty much stuck going the same path each run. And dungeons have pretty much set paths.... thats why its a dungeon not a field. Also every ff game had set paths to stuff. as well as well every rpg,
    I wasn't debating FFXI I was saying maybe they just disliked the content in WoW Because they disliked it not because they have hate for WoW.

    And some games make it alot less obvious about paths and give you ''options''.
    (0)
    Last edited by Grimm; 04-15-2011 at 01:55 AM.

  6. #6
    Player
    Duelle's Avatar
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    Mar 2011
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    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kilta_Firelotus View Post
    I liked some of the dungeons in WoW... but.. umm dungeons are being instanced. And really dynamis and WoW dungeons were pretty much the same imo.
    Sorry kinda tired of the WoW hate. content is content, better then no content.
    Seconded. Not to mention some of the instances were nifty in their own way (granted, the current generation had trouble recognizing the Raiders of the Lost Ark reference in Uldaman and seeing why Emperor Thaurissan dropping an invisible cape called "The Emperor's New Cape" was so funny).
    Outdoor nm's/hnm's, outdoor end game zones(sea/sky) etc are also a ton better than dungeons for end game content, imo. It makes the world feel more alive, it makes it feel like you're playing an MMO, it makes it feel like a real world.
    You know as well as I do that this sparks useless and senseless drama and competition. That's not something anyone who has seen more than one MMO needs more of. I grew bored of that during Lineage II and got sick of it when I saw the same crap in FFXI.
    (0)

  7. #7
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    And I hope they are !

    Outdoor nm's/hnm's, outdoor end game zones(sea/sky) etc are also a ton better than dungeons for end game content, imo
    Well if you wana discuss that there is another thread dedicated to just that.
    (0)

  8. #8
    Player Shiyo's Avatar
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    Apr 2011
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    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    There also needs to be merits or something, and merit parties. Also hard NM's that CAN be solod but are incredibly hard(and require lots of gear), like later on in FFXI's life. I don't want to "get gear just to use it to get more gear in the next dungeon". I want to get gear to use it for other fun things too, or else it's boring.

    Also, no tiers, please. Do not copy WOW's tier system, make all gear equally useful. Don't make new gear COMPLETELY outclass the older gear, much like how Sky/sea gear was still useful late into the game, even 50 HNM drops were still useful. This end game design is much more fun imo.
    (3)

  9. #9
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    Quote Originally Posted by Shiyo View Post
    There also needs to be merits or something, and merit parties. Also hard NM's that CAN be solod but are incredibly hard(and require lots of gear), like later on in FFXI's life. I don't want to "get gear just to use it to get more gear in the next dungeon". I want to get gear to use it for other fun things too, or else it's boring.

    Also, no tiers, please. Do not copy WOW's tier system, make all gear equally useful. Don't make new gear COMPLETELY outclass the older gear, much like how Sky/sea gear was still useful late into the game, even 50 HNM drops were still useful. This end game design is much more fun imo.
    The Surplus system was intended to be something similar to Merits. Thanks to all you people whinin' about the Armory system, it's going away~~. ;-;

    This kitty has a sad.
    (0)

  10. #10
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Anyone else completely ignore Kilta because she doesn't play the game and didn't play FFXI past like level 5?
    (10)

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