Quote Originally Posted by Shiyo View Post
I really hope dungeons in this game aren't like western mmo(WOW/WOW clone) dungeons. They're really boring after the 1st 1 or two times then just become boring loot grinds.

I enjoyed the way FFXI did "dungeons", limbus being my favorite. I didn't really like salvage because it was too limiting and favored certain classes too much, but it was a cool design as well.

Outdoor nm's/hnm's, outdoor end game zones(sea/sky) etc are also a ton better than dungeons for end game content, imo. It makes the world feel more alive, it makes it feel like you're playing an MMO, it makes it feel like a real world. Instanced stuff is really bland, and boring, and makes me feel like I'm playing a FPS or D2

So I really hope that all our "dungeons" and "end game" content isn't just bland and boring instanced dungeons WOW clone 101, but knowing SE they won't copy that I hope.
Limbus is basically a wow dungeon thats instanced, the only thing really different is... nothing cept its on ffxi?
1. Repeat scenery per instance
2. Kill mobs + end boss
3. Repeat at later time for "gear" and other items
whats different you can point out from limbus and a warcraft instance? I've played both for years (and endgame in both for years) I'd like to see some difference you can point out.


Outdoor "world" nms? I'll put this here on how people feel about "outdoor NM's"
http://www.neko-sentai.com/images2/nidd.jpg
If ya mean "world feel alive" fueled by alot of anger sure :P
Obviously the image "may" seem hilarious but its not hilarious when your actually there, even after 32+ hours this image was taken still trying to kill it without being killed ;/