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  1. #21
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    I wish for.... DX11 support.
    (1)

  2. #22
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Shougun View Post
    DX11 would just make it easier / much faster to implement the complex features.
    thats not true, DirectX isn't a Gaming Engine. think of it more as a Templet of what your Graphics Engine could do.

    this game could be run through DirectX 7.1 however several features of the game engine would be lost, Most notably particle effects would not show up this includes dust, weather effects, and several character animation. DirectX 7 would treat this as garbage and toss it away. in order to prevent this All particle renders would have to be done via software and this would eat up huge amounts of both Vram and System Memory.

    the Primary Reason AO in FFXIV is so taxing is because its done via software rendering and the reason for that is DirectX 9 Doesn't have hardware support for AO...it Having a Memory Leak doesn't help either.
    (2)

  3. #23
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Valmonte View Post
    thats not true, DirectX isn't a Gaming Engine. think of it more as a Templet of what your Graphics Engine could do.

    this game could be run through DirectX 7.1 however several features of the game engine would be lost, Most notably particle effects would not show up this includes dust, weather effects, and several character animation. DirectX 7 would treat this as garbage and toss it away. in order to prevent this All particle renders would have to be done via software and this would eat up huge amounts of both Vram and System Memory.

    the Primary Reason AO in FFXIV is so taxing is because its done via software rendering and the reason for that is DirectX 9 Doesn't have hardware support for AO...it Having a Memory Leak doesn't help either.
    You can use directx to draw objects.... Besides the point you could use opengl or write in your own features.

    DirextX upgrades would just ugprade previous codes and have new features built in for faster development (which is what I said..)
    (0)

  4. #24
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Shougun View Post
    You can use directx to draw objects.... Besides the point you could use opengl or write in your own features.

    DirextX upgrades would just ugprade previous codes and have new features built in for faster development (which is what I said..)
    New features, yes. Faster development, no. unless they changed something since DirectX 8 which was the last time i actually worked in depth with the API.

    Thats why i love OpenGL, its extremely flexible and not much harder to use that DirectX. its too bad DirectX has a Monopoly every where you look.
    (0)

  5. #25
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Valmonte View Post
    New features, yes. Faster development, no. unless they changed something since DirectX 8 which was the last time i actually worked in depth with the API.

    Thats why i love OpenGL, its extremely flexible and not much harder to use that DirectX. its too bad DirectX has a Monopoly every where you look.
    Referring to faster development of things already added as new features into new DX (a new feature in DX11 you could impalement by yourself - though you'd really need some incredible know how). Why write your own when its already prepared (since you dont have to use Opengl/DX.. just helps a lot).

    I love how openGL has had features for years that DX has only picked up recently lol

    Shows how powerful a monopoly is XD
    (0)

  6. #26
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Valmonte View Post
    New features, yes. Faster development, no. unless they changed something since DirectX 8 which was the last time i actually worked in depth with the API.
    Apparently, there was a large API cleanup from DX9 to DX10, at least that's what one of my colleagues said when we last talked about DX vs openGL.

    Thats why i love OpenGL, its extremely flexible and not much harder to use that DirectX. its too bad DirectX has a Monopoly every where you look.
    It's really a pity. Have you seen the comparisons between openGL and DX performance done by Valve after they started to port L4D to linux? I'm hoping this will be a beginning to break DX's monopoly in games.

    On topic: tessellation is about all I would like to see. Looking at, for example, this, it's about the only difference I see, and it's not even that much.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #27
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Slytho View Post
    The game looks very astatically pleasing to the eye and I can’t wait to get in to alpha and help the devs. make it a better game. But the reality is, when it comes to graphics the game is running on old tech. The good news, we know that our lovely producer is planning DX11 support as we speak. This thread is simply a wish list of what you might want to see upgraded with DX11. It would be nice if you post pictures or videos showcasing what you would like to see improve.

    For me I would love to see an increase in texture quality.



    what do you wish for? post pics and videos.

    Keep this thread friendly please.

    aesthetically*
    (1)
    Last edited by Rex; 11-10-2012 at 09:45 PM. Reason: I'm stupid

  8. #28
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by KiriA500 View Post
    Yeah, it's crazy...a company who actually knows how to program incredible games!
    And some of them (that I know of) graduated from my school.
    (0)

  9. #29
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Raveheart View Post
    UnrealEngine 4 and I would never log out of the game again...
    http://www.youtube.com/watch?v=RmtiQpTPfg0&hd=1
    You might want to...for your computer's sake. lol
    (0)

  10. #30
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Rex View Post
    esthetically*
    aesthetically*

    Protip: don't correct other people's spelling unless you're ABSOLUTELY sure you have it correct yourself.
    (4)

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