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  1. #1
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    But PCs have loads of memory to store those high detailed models. It doesn't cause quite the performance impact tessellation does while remaining more compatible. In many circumstances bump mapping will look just as good.

    I read over the OpenGL I wonder how many console games implement some for of simple tessellation to increase game detail. It would make more sense to utilize something like tessellation on a platform like the PS3. I assume ways have been developed.
    (0)

  2. #2
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Better performance. As that's 50% the point of DX11 imo
    Higher texture/shader options for those with the power to run them due to the above.
    Some mild tessellation on characters/weapons.
    Godrays? maybe?

    After that they can start rolling out anything they like.. well maybe once they sort that water out though lol.
    (1)

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