
Originally Posted by
Procas
Hey everyone!
I have been reading many of the replies to the thread and I am surprised almost everyone focused on battle and danger to make the games world more alive. I have been studying sociology and human behaviour my whole life (thats my job actually) and I say that because I think if what you really want is the feeling of a real world where things happen, devs should focus on feelings, not in random battles or attacks. I cant disagree more in the idea of implementing FFXI's campaing battle. A piece of terrain where music changes suddenly and random monsters come to get control of a flag won't make the world look more alive... it might be fun, I dont disagree with that, but won't make us love Eaorzeans more.
Fists of all the game lacks of personal background. When you first choose a city the main storyquest starts and it focus on you and shows no background of inhabitants or city story. My second thought is the world is pretty much empty as there is a lack of small citys and towns (sure there is the "Bazaars in Thanalan, and some other small points, but not like NPCs there got a living or do anything special), so basically the world is not alive because there is not live there at all. So why do we want more monsters and more hordes attacking towns when we dont care about citizens at all? Sure the devs made a huge, huge world, which we sense as a copy-pasted terrain, not as territory we want to fight for. Comparing to previous game (which is something I dont really like to do, but at this point might be necessary) FFXI, we had smaller areas, but many of them, which different characteristics and landscapes. Each of them had its part of story and you need to know them in order to advance in game. Sure we have "Camps" , but in my oppinion camps don't have an old lady washing clothes which has lost her son in a battle or a wise elder which hates lalafels and wants to make soup with them. Again comparing to previous SEs MMORPG, around Windy we had Sarutabaruta and there we had Horutoto. That gave us a background of the area, and the story of the place, quests and main scenario helped filling our brain with the idea the world was ritch and alive, and that it was alive before we even started playing around it. Eaorzea is not like that. It's empty, but not empty with things or battles, is empty of culture and history, it feels like a bunch of beautiful graphics all togheter. In my opinion it feels like a big and well decorated gift box, and when you carefully unwrap it and open it.. it's almost empty. So my point: Why do we want more monsters attacking, and acting around camps like random when we don't care what they do or their intentions? In FFXIV we kill animals just to kill them. Honestly has anyone found the point (not personal gains but for the good of Eaorzea) on Behests? Hey! Gather togheter, lets kill some random animals that are around here to keep adventurers busy!
Sure we need more battle content and the feeling that something terrible is about to happen to make our hearts anxious, but we need to care about the world first, because you can add as many actors you want to an act, but if the story lacks of feelings and interest it's going to be boring anyway. How are we going to feel the World alive without feelings, and how are we going to have feelings for a World if its empty of those? Let's add content, but not empty one please.