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Thread: WHM & Teleport

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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by whoopeeragon View Post
    I'm personally not against this idea, but with a change - don't make this spell WHM exclusive. Make it one of those abilities that can be used across all disciplines - kinda like how Fingerprint of the Gods gets unlocked for all gathering classes at once, as well as Hasty Hand for crafting classes.

    WHM is already pigeon-holed enough and as popular as can get. We don't need it to be even more so.

    (Anima can still exist with this kind of system, by the way. Just limit it more - slower regeneration, teleport by anima needs 5 minute cooldown, whatever. As said, don't fix what isn't broken - anima system isn't broken. Just modify it a little.)
    Anima itself isnt a a problem system - just some of the more old school (?), hardcore (?), rpg-y (?) people want a system to promote using "slower transportation" to increase the sense of scale and hence belonging. Like where are my airship rides, I'm hoping for train rides in ARR (having seen the train in a few screenshots). Though a slightly accelerated ride or more random events on board wouldn't be bad :P

    I like some twitch gameplay opportunities but I hope we dont twitch everything.

    Not sure if OP intent was along the lines of what I was talking about above, so don't feel like I'm claiming your intent OP ^_^,
    (1)
    Last edited by Shougun; 11-08-2012 at 03:55 PM.

  2. #2
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Shougun View Post
    Anima itself isnt a a problem system - just some of the more old school (?), hardcore (?), rpg-y (?) people want a system to promote using "slower transportation" to increase the sense of scale and hence belonging. Like where are my airship rides, I'm hoping for train rides in ARR (having seen the train in a few screenshots). Though a slightly accelerated ride or more random events on board wouldn't be bad :P

    I like some twitch gameplay opportunities but I hope we dont twitch everything.
    Well, having more alternatives always benefits. Trains, airships, ferries, litters from Ul'dah to Gridania while whipping my two Roegadyn slaves to speed up...hehe.
    (2)

  3. #3
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by whoopeeragon View Post
    Well, having more alternatives always benefits. Trains, airships, ferries, litters from Ul'dah to Gridania while whipping my two Roegadyn slaves to speed up...hehe.
    HAHA XD aye.
    (0)

  4. #4
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Shougun View Post
    Anima itself isnt a a problem system - just some of the more old school (?), hardcore (?), rpg-y (?) people want a system to promote using "slower transportation" to increase the sense of scale and hence belonging. Like where are my airship rides, I'm hoping for train rides in ARR (having seen the train in a few screenshots). Though a slightly accelerated ride or more random events on board wouldn't be bad :P

    I like some twitch gameplay opportunities but I hope we dont twitch everything.

    Not sure if OP intent was along the lines of what I was talking about above, so don't feel like I'm claiming your intent OP ^_^,
    Exactly! The slower transportation in XI made the world seem so vast! The first time I made my way from San d'Oria to Windurst felt like an accomplishment! I was younger then, and XI was my first MMO. So I really felt immersed. As if I was truly in a foreign land. Being only Level14 and playing with a real life friend, it felt like a true adventure finding our way to Selbina, discovering the ferry, and finding our way to Windurst with no maps. That was a true adventure. And one of my earliest memories of XI.

    When I started XIV, someone teleported me to all three city-states right from the get go. Though the areas were huge, I felt no sense of adventure or exploration. No feeling of accomplishment for getting to the other city-states. Nor did I feel like I was in a foreign place. Besides, the scenery right outside the gate looked just the same as half way across the map.
    (1)