Quote Originally Posted by Duuude007 View Post
An awfully quick assertion for your xiv background, mister Rosen. What would make it pay to win under your standards, then?
What's my XIV background? Making assumptions again?

According to the most widely accepted definition in the industry Pay to Win (as I already specified multiple times) implies an advantage that cannot be gained with normal gameplay.

IE: selling boosters that raise stats over their natural values (and that aren't available as drops, craftables and such), gear that is more powerful than what's available in game, enchant materials that are superior to the ones available in game and so forth.

Gil can easily be matched with normal gameplay, and it's even further from pay to win as in ARR gil won't even let you buy the best equipment in the game, that will be untradable.