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  1. #31
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
    Posts
    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    the missions are done, lets not have them redo the mission but the new ones added please make it were you have to have a battle or magic class and make were need at few help you. doing a mission as a weaver is lame if they need help they can find some one to help them. the old system only made the antisocial be even more antisocial but let not redo it just dont repeat the same fail battle style wise plus i want to know what going happen in the story next.
    (0)
    Last edited by Captaindownsyndrome; 04-14-2011 at 02:07 PM.

  2. #32
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    Join Date
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    Quote Originally Posted by Abriael View Post
    Not having other players there is a simple matter of direction. It's easier to create stunning cutscenes if you don't have to blindly predict how many additional people will be around, how they'll be equipped and so forth, The simpler, the better,especially when you have to include several NPCs. Overcrowded scenes are rarely effective.
    That's the same reason why your group mates were not present in cutscenes in FFXI.
    I didn't mean during cutscenes, I meant during the quest itself. The story quests aren't purely made of cutscenes. There are times when you go between areas and you are left alone and it's just dull. Your path companion meets up with you during cutscenes and abandons you at all other times. Meanwhile, you travel by yourself because there's no need for other players to play with you, so they don't, although at one time I made people accompany me out of boredom.

    If you consider yourself an MMO players and you want story-related content to be enjoyed with others, you can hope that more is added. But I doubt you should feel entitled to exclude Final Fantasy's main customerbase from Final Fantasy's main feature (IE: the main storyline).
    I am not trying to exclude them, I am merely suggesting that they might not even play the game unless the entire game is centered around single-player mode (and has no subscription fee) so it might not be in SE's best interest to even cater to a customerbase that actually doesn't exist. After all, hasn't it been suggested that most Final Fantasy players don't regard the MMO titles very highly.

    Of course SE has the ability to change that with a good story and accessibility to that story, but a story isn't the only thing SE must do to make the game accessible to their so-called playerbase. SE must also bastardise the rest of the game to accommodate such players and so far they haven't. Therefore, if players want story, they have it, but nothing else to support them to max level to even begin to solo the quests made specifically for them.

    Further content can always be implemented, but a baseline that is accessible to everyone needs to be present.
    I think that in order to satisfy one customer fully they must dissatisfy the other.
    (0)

  3. #33
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    Another thing, why do players "teleport" into the cutscenes?

    Why do the mobs that were aggressive to you during a cutscene start walking around instead of fighting you? (Every single cutscene is like this from R1 to R46)
    (0)

  4. #34
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Going to ignore the "opinions" speech, since it's coming from someone who's actively replying to ("attacking", according to you) others who find our current systems flawed by making up whatever reasons and excuses he wants about why things are the way they are.

    Quote Originally Posted by Abriael View Post
    Might want to consider, though, the simple fact that this game needs *more* content, not less, and scrapping existing content just because it doesn't fit your personal taste isn't exactly conductive to the creation of more content.
    It's not my personal taste. Did you ignore the entire post?

    NPC models change between cutscenes.
    Music gets cut in a way that nobody who's ever played a video game before could think is intended.
    Story Battles feel bugged/messy and a step above playable.
    The story-telling flow is destroyed a lot of times due to you ending up in an instance filled with NPCs who didn't even have anything to do with the storyline that was being presented in the prior cutscene.

    You just said Final Fantasy players want story, which I agree with. Well... Square-Enix may want to at least beat the Cutscenes and storytelling medium from the original Final Fantasy XI to deliver it.

    You might've missed my point about the Class quests. I was again talking about delivery. Mimidoa was awesome, but do you know what I found dumb? The fact that you're thrown into a mine after a cave-in, where people are desperate, dying, yet sitting around doing nothing. Mentioning how they're going to die as there's no way out, when you just got there. Awkward.

    Do you know what was almost as bad? Touching a random spot of the area to get a freaking coconut and glass, which somehow makes the NPC flee (teleport) to the boat (which isn't anywhere). The scene then reaches a new high (read: low): you run all the way back to your invisible boat, and get teleported all the way to the other side of the island for the cutscene.

    The delivery and progression has been horrible in this game (I think the storyline itself is pretty good, however). Put your hate for me aside for a second, and tell me you honestly felt like the battle where you stop fighting and start waving around in the Colisseum was anything but awkward. It's perfectly understandable that you have to "show off" during the fight, but if they can't accomplish that in their current systems without ruining the experience, then maybe it should be omitted for now.

    Lastly I'd like to add that I don't even disagree with what I quoted. The game needs more content. The problem is the little content we have also needs reworking. What do you do in this situation? Does it really matter if we have content, if it's not enjoyable for most people? Note I'm not talking about missions anymore, but in general.
    (3)
    Last edited by solracht; 04-14-2011 at 02:27 PM.

  5. #35
    Player
    Rau's Avatar
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    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Actually fighting stuff would be nice. The missions shouldn't be catered to crafters.
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  6. #36
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by solracht View Post
    Going to ignore the "opinions" speech, since it's coming from someone who's actively replying to ("attacking", according to you) others who find our current systems flawed by making up whatever reasons and excuses he wants about why things are the way they are.
    Excuses? lol. Sorry mate, but i give reasons (mostly coming from experience). And they are in no way an "attack". I criticize arguments, and that's how discussion is conducted.

    It's not my personal taste. Did you ignore the entire post?

    NPC models change between cutscenes.
    Music gets cut in a way that nobody who's ever played a video game before could think is intended.
    Story Battles feel bugged/messy and a step above playable.
    The story-telling flow is destroyed a lot of times due to you ending up in an instance filled with NPCs who didn't even have anything to do with the storyline that was being presented in the prior cutscene.
    You sure love nitpicking. Personally I diddn't even notice most of what you're describing. I was too busy enjoying the story.

    You just said Final Fantasy players want story, which I agree with. Well... Square-Enix may want to at least beat the Cutscenes and storytelling medium from the original Final Fantasy XI to deliver it.
    Cutscenes in FFXI had their own flaws. They're normally derived simply from the fact that different areas of the same cutscene are normally handled by different people. FFXIV is definitely not the only game in which this kind of mistakes happen. Mind you, they happen even in hollywood movies.

    You might've missed my point about the Class quests. I was again talking about delivery. Mimidoa was awesome, but do you know what I found dumb? The fact that you're thrown into a mine after a cave-in, where people are desperate, dying, yet sitting around doing nothing. Mentioning how they're going to die as there's no way out, when you just got there. Awkward.

    Do you know what was almost as bad? Touching a random spot of the map to get a freaking coconut and glass, which somehow makes the NPC flee (teleport) to the boat (which isn't anywhere). The scene then reaches a new high (read: low): you run all the way back to your invisible boat, and get teleported all the way to the other side of the island for the cutscene.

    The delivery and progression has been horrible in this game (I think the storyline itself is pretty good, however). Put your hate for me aside for a second, and tell me you honestly felt like the battle where you stop fighting and start waving around in the Colisseum was anything but awkward.
    You might want to heed what you're saying yourself. If you want people to "put away" some hate that exists only in your imagination, you may want not to attack them on the personal level in the first place. It's normally much more conductive to constructive discussion.

    By the way, since gladiators are described multiple times as primarily *showmen*, i found the waving part quite appropriate.

    Mind you, you're entirely free to advocate for them bottlenecking themselves in reworking cutscenes over nitpicks. I'd rather then deliver new ones, new content, new quests, which seem to be in quite dire need in this game.
    (0)
    Last edited by Abriael; 04-14-2011 at 02:39 PM.

  7. #37
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by gifthorse View Post
    I am not trying to exclude them, I am merely suggesting that they might not even play the game unless the entire game is centered around single-player mode (and has no subscription fee) so it might not be in SE's best interest to even cater to a customerbase that actually doesn't exist. After all, hasn't it been suggested that most Final Fantasy players don't regard the MMO titles very highly.
    And who exactly suggested that? I'm quite sure that SE's marketing team can assess the existance of a customerbase much better than you or me,don't you think so? Quite obviously they're confident that such a customerbase exists.

    This not to mention that such customerbase is less likely to be swayed by every "new kid on the block" appearing on the MMORPG market, which is a big problem for every MMORPG developer.

    Of course SE has the ability to change that with a good story and accessibility to that story, but a story isn't the only thing SE must do to make the game accessible to their so-called playerbase. SE must also bastardise the rest of the game to accommodate such players and so far they haven't. Therefore, if players want story, they have it, but nothing else to support them to max level to even begin to solo the quests made specifically for them.
    Giving single-player oriented gamers content that caters to their playstyle acts as a bait to get them into the game. Once they're hooked by it, many will naturally get interested in deeper content. It's called "bridging the gap". But to do so, you need a bridge.

    I think that in order to satisfy one customer fully they must dissatisfy the other.
    Careful about what you ask for, because considering simple numbers, you're probaly be the one that's going to be dissatisfied.
    (0)
    Last edited by Abriael; 04-14-2011 at 02:41 PM.

  8. #38
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    97
    I'd be 100% for redoing the story line, current missions are way to easy, with no sense of accomplishment when completed. Yes please redo the story line, give us a challenge
    (0)
    http://www.enjin.com][/url]

  9. #39
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
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    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by solracht View Post
    Going to ignore the "opinions" speech, since it's coming from someone who's actively replying to ("attacking", according to you) others who find our current systems flawed by making up whatever reasons and excuses he wants about why things are the way they are.


    It's not my personal taste. Did you ignore the entire post?

    NPC models change between cutscenes.
    Music gets cut in a way that nobody who's ever played a video game before could think is intended.
    Story Battles feel bugged/messy and a step above playable.
    The story-telling flow is destroyed a lot of times due to you ending up in an instance filled with NPCs who didn't even have anything to do with the storyline that was being presented in the prior cutscene.

    You just said Final Fantasy players want story, which I agree with. Well... Square-Enix may want to at least beat the Cutscenes and storytelling medium from the original Final Fantasy XI to deliver it.

    You might've missed my point about the Class quests. I was again talking about delivery. Mimidoa was awesome, but do you know what I found dumb? The fact that you're thrown into a mine after a cave-in, where people are desperate, dying, yet sitting around doing nothing. Mentioning how they're going to die as there's no way out, when you just got there. Awkward.

    Do you know what was almost as bad? Touching a random spot of the area to get a freaking coconut and glass, which somehow makes the NPC flee (teleport) to the boat (which isn't anywhere). The scene then reaches a new high (read: low): you run all the way back to your invisible boat, and get teleported all the way to the other side of the island for the cutscene.

    The delivery and progression has been horrible in this game (I think the storyline itself is pretty good, however). Put your hate for me aside for a second, and tell me you honestly felt like the battle where you stop fighting and start waving around in the Colisseum was anything but awkward. It's perfectly understandable that you have to "show off" during the fight, but if they can't accomplish that in their current systems without ruining the experience, then maybe it should be omitted for now.

    Lastly I'd like to add that I don't even disagree with what I quoted. The game needs more content. The problem is the little content we have also needs reworking. What do you do in this situation? Does it really matter if we have content, if it's not enjoyable for most people? Note I'm not talking about missions anymore, but in general.
    so your saying over all dont scrap what there just expand and fix it to make it more immersive? im all for that the missions are little odd, how they just throw you around and how pop in some of places with little effort.
    (0)

  10. #40
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Abriael View Post
    You sure love nitpicking. Personally I diddn't even notice most of what you're describing. I was too busy enjoying the story.
    Following that reasoning, guildleves should stay as blocks of text, as according to you enjoying the storyline can be done regardless of the medium used to tell it.


    Quote Originally Posted by Abriael View Post
    Cutscenes in FFXI had their own flaws. They're normally derived simply from the fact that different areas of the same cutscene are normally handled by different people.
    The difference is in this game I feel like different areas of the same cutscene weren't even made for the same cutscene, and like the teams certainly weren't on the same page. Cutscenes (not the voiced ones) also do not feel like an improvement from FFXI's original ones, let alone WOTG or TOAU.

    The only cutscenes I can say I'm pleased with are the voiced ones, where they actually bothered to make characters do anything. I already know you disagree, however.

    Quote Originally Posted by Abriael View Post
    FFXIV is definitely not the only game in which this kind of mistakes happen. Mind you, they happen even in hollywood movies.
    You've been saying it yourself, at least 3 times in this thread alone. The story is important in FF. Furthermore, FFXIV is a game where the storyline and the cutscenes are a big part of the game, according to both the developers and the players.

    I'm not getting cutscenes or missions that are good enough for FFXIV. For a different game? Sure, games that didn't brag about how their engine was mostly made to accomodate next-gen storytelling.

    Quote Originally Posted by Abriael View Post
    By the way, since gladiators are described multiple times as primarily *showmen*, i found the waving part quite appropriate.
    I clarified before you replied, because I was afraid you were going to miss the point again, but you were too quick. I'll say it here again anyways: It's not about the story, it's about the delivery. Makes perfect sense that they show off, makes zero sense that it's done the way it was. If they couldn't make the "showoffs" the way they wanted (you'll probably say that their intent was making the quest just the way it is), then they should have left them out.

    Nice job ignoring the two quests that were worse than the gladiator example, however.
    (0)
    Last edited by solracht; 04-14-2011 at 02:47 PM.

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