You might've missed my point about the Class quests. I was again talking about delivery. Mimidoa was awesome, but do you know what I found dumb? The fact that you're thrown into a mine after a cave-in, where people are desperate, dying, yet sitting around doing nothing. Mentioning how they're going to die as there's no way out, when you just got there. Awkward.
Do you know what was almost as bad? Touching a random spot of the map to get a freaking coconut and glass, which somehow makes the NPC flee (teleport) to the boat (which isn't anywhere). The scene then reaches a new high (read: low): you run all the way back to your invisible boat, and get teleported all the way to the other side of the island for the cutscene.
The delivery and progression has been horrible in this game (I think the storyline itself is pretty good, however). Put your hate for me aside for a second, and tell me you honestly felt like the battle where you stop fighting and start waving around in the Colisseum was anything but awkward.