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Thread: refresh

  1. #21
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    RDM is god in ffxi, or at least it used to be. I dont know how it is now with the 99 lvl cap. But back in the the days of the lvl 75 cap, rdm was god. Master enfeebler, main healer, De-buffer, mediocre DD but still able to deal damage, and an unparalleled ability to solo in almost any area. (sure bst could solo too, but rdm was still better.)
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  2. #22
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    Refresh and haste made rdm a god among ants in ffxi...
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  3. #23
    Player
    vax's Avatar
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    Mar 2011
    Location
    Uldah
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    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Besides if refresh or haste gear should be or not, i'll love to see gear as much as important used to be on XI.
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  4. #24
    Player
    AntonyB's Avatar
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    Mar 2011
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    Character
    Miss Wildfire
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Caine260 View Post
    RDM is god in ffxi, or at least it used to be. I dont know how it is now with the 99 lvl cap. But back in the the days of the lvl 75 cap, rdm was god. Master enfeebler, main healer, De-buffer, mediocre DD but still able to deal damage, and an unparalleled ability to solo in almost any area. (sure bst could solo too, but rdm was still better.)
    99 cap kinda killed RDM alittle, because WHMs can /RDM for self refresh and also the RDM cure IV was very weak for the HP needed to recover due to the new cap.
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  5. #25
    Player

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    BRD was always a better support than RDM, and nearly on par with debuffing.

    These days, you can heal just as well as a RDM too, and DD pretty strongly.
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  6. #26
    Player
    Delsus's Avatar
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    Mar 2011
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    Ul'dah, where else?
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    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Spells I would say no do not bring them in. Let's say RDM comes with both spells, that will be all they are doing, remember FFXI, refresh wears and isn't recast in 10 seconds "Where's my Refresh NOOB!" same with haste because they were so OP.

    Gear I wouldn't mind to some extent, not to the extent you go for max haste build, and macro WS gear in (if they plan on gear swaps in fights) I would prefer players have to have some haste and some max DD gear, make gear choices personal or make people go 50/50 on haste and damage.

    Refresh gear I would prefer the same, balance refresh with damage and cure potency, not macroing refresh for when you run dry.

    "Hey Chimera, can you stop hitting me while I change my pants... you made me soil myself just then"
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  7. #27
    Player
    Ruisu's Avatar
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    Jul 2011
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    Ul'Dah
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    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Elexia View Post
    Bard says what's up. Black Mage says what's up.
    Bard is usually managing two songs, meaning running towards the melee and spellcasters to throw off said songs. They could also be rotating stoneskins, they could also be doing subpar damage/dealing with adds.

    BLM on the other hand is a complete joke, so nothing really to say there.
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  8. #28
    Player
    vax's Avatar
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    Uldah
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    Character
    Vax Redrick
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    Mateus
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    Conjurer Lv 50
    Quote Originally Posted by Ruisu View Post
    Bard is usually managing two songs, meaning running towards the melee and spellcasters to throw off said songs. They could also be rotating stoneskins, they could also be doing subpar damage/dealing with adds.

    BLM on the other hand is a complete joke, so nothing really to say there.
    She mean that BLM got the auto refresh trait and BRD MP songs for refresh.
    (0)

  9. #29
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Caine260 View Post
    RDM is god in ffxi, or at least it used to be. I dont know how it is now with the 99 lvl cap. But back in the the days of the lvl 75 cap, rdm was god. Master enfeebler, main healer, De-buffer, mediocre DD but still able to deal damage, and an unparalleled ability to solo in almost any area. (sure bst could solo too, but rdm was still better.)
    Yeah, so why would I want another overpowered class in FFXIV?
    (0)

  10. #30
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by AntonyB View Post
    99 cap kinda killed RDM alittle, because WHMs can /RDM for self refresh and also the RDM cure IV was very weak for the HP needed to recover due to the new cap.
    Not to mention Convert, giving other mage jobs more fast cast/refresh gear than I think even RDM has access too (T3+ traits being RDM's only saving grace), there has been the exclusion from various gear RDM always had access too after the introduction of Zeni NM's, no really beneficial unique spells outside of merits, no difference in enhancing power compared to AoE versions of spells, giving RDM so many single target spells with such short duration there's little time for anything but casting, lets not forget no non-stave version of elemental staves, pretty much everything worthwhile on RDM is sub-jobable, their enhancing spells scale poorly, T2 Enspells are plain broken, and lets face it the job's not seen anything worthwhile in 8 years. It's kind of ridiculous that SE still harping that RDM would be OP if they gave it anything worthwhile, yet you will see tons of MNK, WAR, SMN, SCH, NIN, BLM, BLU, THF, DNC, SAM, and even WHM's running around soloing 80% of the content in the game in often a fraction of the time RDM can.

    In any case, the last thing SE needs to do is add RDM with FFXI's terrible bastardized vision in mind, we all know players skewered it into the backline, Enfeebles were never properly fixed nor have they introduced any that would be worthwhile on new content (IE: what good is slow on a mob that spams TP moves back to back), and SE doesn't know what to do with RDM after they pretty much gave everything it had away, so it's basically a vision-less job with no real purpose. Besides that, Buffing is BRD's thing and Enfeebling is going to Arcanist/SMN, we really don't have a need for a new magic role outside of that unless they're taking away all of MNK's magical abilities away and plan on making RDM a magic attacker in the future, we'll just have to wait and see.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

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