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  1. #51
    Player
    Matsume's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Zantetsuken View Post
    How would a turban, cowl, or wood mask work on Amalj'aa?

    They aren't gonna remove this stuff from the game after all..


    Look, the simple fact is, any new races are going to be slight deviations on the humanoid frame. All armor in the game is a deformation of the Hyur template.

    Even the tails and ears of Miqote cause lots of extra work for the devs. Quite frankly, they aren't going to introduce a race that has anything less than 5 fingers (ie. Tonberry), or a long distended face (ie. Qiqirn/ixali/Bangaa), or head appendages (ie Amalj'aa), or webbed hands (ie Sahagin), or wings (ie Gria), or anything else that will drastically impact the 6+ months it currently takes to build new gear.

    What they are 99.999% likely to do is introduce a humanoid race like the Padjal (horns in the same place as Miqote ears, very little extra work), or Viera (ditto with Miqote ears, ditto with tail, small deformation on feet), or another heavy Roegadyn-ish race with a different textured skin and maybe a tail (draconic race)

    Okay now that I've had my fair share of laughs I should address the main topic:

    Quote Originally Posted by Kirol View Post

    Then hire a friend to take you up there to check the ruins out yourself. Just have them invincible and running in first.
    Watch out for the Marlboros!
    [Aliens face]
    Marlboros.
    [/Aliens face]
    Still, you see what I mean from the screenshot at all?
    I'm tellin' ya, it's Tonberries.
    I think there is some lore floating around clarifying what those frozen resin like rocks are. IT's particular to gridania. I think the Amber Scale Rock is the one shaped like a dragon and those do indeed look like frozen Tonberries. I'll see if I can dig up the post...
    (0)

  2. #52
    Player
    KoujiGeki's Avatar
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    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Zantetsuken View Post
    Solution = restrict new races from wearing certain gear??

    I doubt that'll go over well...
    No i didnt mean that but like you said that gear is just changed from Hyur gear, it can be reskinned from mitts. And i was gonna make a joke, that this game is almost 98% a wow clone so might as well make some gear limited to races but ya that wouldnt go well.
    (0)

  3. #53
    Player
    Matsume's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Okay so I found:

    Sil'dih

    Quote Originally Posted by Gospel View Post
    Sil'dih is actually Raccoon City. If you don't believe me, go talk to the NPC that flags the Monk quest. He'll give you the whole back story on it.

    Edit: Here's the history from Erik.

    "I need hardly mention that Sil'dihn civilization is now centuries dead.

    Sil'dih was plunged into chaos in the wake of King Lalawefu's demise─or the King of Springs, as he was known. Despite the success of his economic reforms, the tax increases he imposed did not sit well with his subjects. This, coupled with a prolonged sequence of untimely droughts, fomented unrest among the people and in time sparked violent unrest throughout the kingdom. Sil'dih was not alone in its want for water. Ul'dah, too, felt the effects of the droughts. The sultan at the time, Sasagan Ul Sisigan─ Ah! But perhaps you recognize the Ul name? The current sultana, Nanamo Ul Namo, represents the second Ul dynasty. She is Sasagan's distant descendant. Now...where was I? Ah, yes! Right, so, Sasagan ordered an attack on Sil'dih to claim the water resources discovered as a result of Lalawefu's flood control acts.

    But the royalty and nobility of Sil'dih would not remain idle. They mobilized their nation in the face of this crisis, and the people fought with great tenacity against the Ul'dahn threat. The full strength of both nations met in battle, and the end result was an arduous protracted conflict. Though arguably more desirable than surrender, the ruling Sil'dihn elite took little pleasure in having succeeded in uniting the theretofore querulous citizenry to fight. For despite all they accomplished, every day spent waging war dragged the nation's financial affairs─which you will recall had only just been brought under control─back into the mire.

    To bring an end to the long military deadlock, Sil'dih devised and set about implementing a perverse yet ambitious strategy. It sought to zombify the deceased among its army, that they might fight again. At first, it appeared to have worked. Yet at the height of hostilities, the Sil'dihns lost control over their necrotic creations. The undead turned on their masters, and before long the zombification had spread to a majority of the population. Ever knowing an opportunity when they saw one, the Ul'dahns grasped this turn of events to justify their war─now proclaiming it a crusade to send these zombies to Thal. After seeing to the extermination of all zombies outside the city, they then sealed the gates of Sil'dih, entrapping both the living and dead within.

    And that, in brief, is a history of the fall of Sil'dih. I only pray that your feeble mind is able to retain it."

    ---

    If I were to take a guess... I'd assume in 2.0 Sil'Dih will be XIV's version of Eldieme Necropolis from XI.

    Wishful thinking~
    Quote Originally Posted by Mihana View Post
    There's an ancient ruins spot in the Black Shroud towards the north up past Treespeak called the Gelmorra Ruins. I posted some pictures up some time ago but it was pretty much this broken down stone circle with a large pit in the center. Several tiny amber stones similar to Amberscale rock surround the area too.

    Now regarding Sil'dih I have a good idea it's probably somewhere located beneath the area now known as Halatali. Several leves in that area deal with the undead, and there's even a locked gate within Little Ala Mihgo at the farthest reaches. Under it might once have even been the pathway to the city that was barricaded/buried. However since the maps are being redone it likely doesn't exist yet.

    What is this?

    Quote Originally Posted by Naraku_Diabolos View Post
    I don't know if this was shown before on the forums, but I came upon this when doing a Leve just now. What is it?

    Quote Originally Posted by Rannie View Post
    this is right it's part of the conj guild quests for the con story line one of the injured dragoons thought it was a dragon but it really isn't

    http://ffxiv.gamerescape.com/wiki/Go...,_Sweet_Dreams

    Quote Originally Posted by Orophin View Post
    I believe it was involved in a couple quests since I can remember two different instances when you use The Echo around it.

    The first (this is the quest I can't remember) is when you see a flashback of a knight who is unconscious and stranded. He sees the statue as a dragon and he's running away from it as it seems to be spewing fire at him. This was probably actually the elementals that reside in the area casting magic at him while generating some illusion of the stone being a real dragon.

    The second is involved in the CNJ series of class quests when you learn that the conjurer, Brother Morys, is actually a wildling. He feels this calling to get back to Ishgard (where he's apparently from) but the elementals' hold on him keeps him from leaving the Twelvewood. A flashback shows him as a child huddled up near the rock while a pack of wolves descend upon him and you save him.
    The old civilization of Gelmorra and the goddess Nophica

    Quote Originally Posted by Mihana View Post
    Forgive the Necro-bump but I figured since this was talking about Gelmorra I'd post a few pictures of the ruins themselves. Situated north of Camp Emerald Moss is the Gelmorra Ruins. I decided to head out that way myself and made it after a few deaths.


    First we got a distant shot. There was a lot of Morbol in the area and other nasties that would quickly make a snack out of me.


    A center shot of the ruins itself. Several smaller rocks just like the one found at Amberscale Rock exist in the area. Perhaps they're connected in some way? In the center is a very large hole filled with shrubbery.


    Closer shot of the rocks surrounding the huge hole. They're exactly alike to the amberscale rock found near Humblehearth. Interesting, no?


    Inside the hole. It's just a bunch of shrubbery.

    If you travel farther back towards the north of the ruins there's a small dead end with water. Sadly there was nothing out here besides Qiquirns, nothing of great interest at all. Anyway what do you think? Those stones could be connected to entering Gelmorra perhaps. In fact the screenshots of all the ruins we've seen in 2.0 I'm betting are in fact the lost ruins of Gelmorra likely surfaced.
    Quote Originally Posted by Sephrick View Post
    Is it just me, or do they look like Tonberries?
    Quote Originally Posted by Soukyuu View Post
    Those rocks are sprinkled here and there all over the Shroud, for example this one:



    I kinda doubt these leftovers from old lore will make a big comeback in 2.0 though, so we probably won't find out what those ruins were supposed to be.
    Some good stuff in those posts...
    (2)

  4. #54
    Player
    Kirol's Avatar
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    Jul 2011
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    Gridania
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    131
    Character
    Kirol Blackgate
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Once again, Matsume comes through.
    In the near aerial shot of the tonberries in the round there... I noticed they seem to be in groups, starting with one on its own, then two together, then three, then four.
    I wonder if that holds any significance.
    (1)

  5. #55
    Player
    Matsume's Avatar
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    Gridania
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    Character
    Master Matsume
    World
    Sargatanas
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    Miner Lv 50
    Quote Originally Posted by Kirol View Post
    Once again, Matsume comes through.
    In the near aerial shot of the tonberries in the round there... I noticed they seem to be in groups, starting with one on its own, then two together, then three, then four.
    I wonder if that holds any significance.
    I'm telling you! They are masters of the arcane arts of summoning! They hold the keys to controlling the primals! And that circle of frozen tonberries is a relic of the past unknown to modern eorzea! They tried to call forth a primal and control it eras in the past, something went wrong and backfired, crystalizing them in solidified aether! ITS ALL TOO CLEAR NOW...O___________O
    (0)

  6. #56
    Player
    KoujiGeki's Avatar
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    May 2011
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    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Sold! Make it happen SE
    (1)

  7. #57
    Player
    RoxyLalonde's Avatar
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    Jun 2012
    Location
    Uldah
    Posts
    290
    Character
    Captain Subligar
    World
    Balmung
    Main Class
    Conjurer Lv 50
    You guys are starting to sound like some deranged tonberry cult... >_>
    atleast when you're all tonberrys none of you will be able to speak
    (4)
    Last edited by RoxyLalonde; 10-31-2012 at 10:53 AM.

  8. #58
    Player
    Inaaca's Avatar
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    Mar 2011
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    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    Chocobos have been controlable characters though, Final Fantasy Tatics.
    You're missing the point. It isn't about whether or not something it's controllable, it's about whether or not it's capable of speaking.

    Controlling a chocobo in a single player game is irrelevant. The chocobo won't speak, and as a player in a single player game there are no other players to talk to.

    This dynamic changes in an MMO. Whatever you're controlling that represents you as a player will be seen as the one talking whenever you type something in the chat log. Chocobos are pets in FFXIV, and they don't represent the player speaking.
    (3)

  9. #59
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Inaaca View Post
    You're missing the point. It isn't about whether or not something it's controllable, it's about whether or not it's capable of speaking.

    Controlling a chocobo in a single player game is irrelevant. The chocobo won't speak, and as a player in a single player game there are no other players to talk to.

    This dynamic changes in an MMO. Whatever you're controlling that represents you as a player will be seen as the one talking whenever you type something in the chat log. Chocobos are pets in FFXIV, and they don't represent the player speaking.
    chocobos talk >.>

    Kweeeeeh!! means the treasure is pretty close.
    (1)

  10. #60
    Player
    Yelta_Sumasu's Avatar
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    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Tonberry is something I kill not something I play as ><;

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