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  1. #61
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Seeing it in motion, everything looks amazing!

    The 'sparkle' highlight effect on the eyes is superb~ I don't think I've seen that particular look/effect used before for eyes

    Hair still seems a bit dull but w/e. For all I know, they will change that before the final -- and if not, I can live with it.


    BTW, Max Chars 15 for either name, Max Chars 20 total.

    Signs point to name change option for Legacy Players.
    (0)

  2. #62
    Player
    AzuraSin's Avatar
    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    72
    Character
    India Paleale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Thx for posting vid. Even more excited than I was 30min ago!!
    (0)

  3. #63
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    The point isn't totally to preview all of the new things coming in 2.0. The point is to test and find bugs and to fix players to do things that would stress the game to see how it holds up. How is adding all these planned hair styles and such going to help that?
    Actually model variations cause more stress than if a lot of them are the same. So it could help with load and stress testing using large groups of players.
    (0)

  4. #64
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Galliano View Post
    Actually model variations cause more stress than if a lot of them are the same. So it could help with load and stress testing using large groups of players.
    Model variations just add stress to the rendering done by your own video card.

    The point of the Alpha is to test network/server stress.

    Even if 99 models on the screen all have the same outfit, all that info still needs to be processed per-char and sent over the network..

    In reality, they could have done the test just as effectively with everyone using the exact same DRG preset build.
    (1)
    Last edited by Zantetsuken; 10-30-2012 at 01:02 AM.

  5. #65
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Galliano View Post
    Actually model variations cause more stress than if a lot of them are the same. So it could help with load and stress testing using large groups of players.
    While that is true, it's not at the point where you need that much variation in character models and equipment models in one place to stress the game, which by the way, is on client's side.

    When has anyone tested an alpha and had every customization option open to them than in the final build? Never. Even 1.0 you had less options. 2.0 Alpha you are given 1.0 final build hair options. Naturally, it'll increase from there. How many options? Who knows.

    However, I'd like to reiterate that you're not testing how pretty and unique your character looks. There are other things that are outlined. The only reason you're looking at the creator is because SE wants you to feel included. Like you're in on it. While others who are actually testing the alpha are doing whatever is outlined for them. While everyone is sitting here worrying if their Hyur will have an Elvis Quiff, more productive things are happening.
    (3)

  6. #66
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    ...I love the music in the creator >.>

    I stopped watching and listened XD
    (0)

  7. #67
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    15 char names?????

    Can't wait to see those super maxed names then lol
    (0)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  8. #68
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by neorei View Post
    15 char names?????

    Can't wait to see those super maxed names then lol
    asdfjijeaijfsdijfiasjfjejfe asdjkfijeaijfiejjejejejea ?

    Oh mah god yes!
    (1)

  9. #69
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by bobbygunz View Post
    I meant, in terms of customisation options. Noticeable changes were more boobs, longer tails, possibly more voices.

    I guess I just thought they would be adding more hairstyles and things that matter.
    Alpha isn't a complete build. There's still stuff to be added - if you took the time to notice, you'd see how the alpha only has two races and several classes, probably because Gridania is the focus of the stress-testing.

    New racial stuff probably isn't ready yet for the missing races, aside from new hairs and things. And they also confirmed that what we see in alpha won't be the full extent of CC features.
    (1)

  10. #70
    Player
    Erana's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    214
    Character
    Erana Alashaan
    World
    Excalibur
    Main Class
    Lancer Lv 60
    I'm loving the music during character creation.
    (0)

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