I find it amusing that some people call sliders or using a RGB palette "advanced features" or "complicated". Games like PSO had sliders, and that was in 2001... This is by no mean "complicated".
And as Soukyuu said, it's all about picking the right min/max range for every sliders or simply restricting certain colours to avoid ending up with players having Fluorescent Green hairs and disproportioned bodies.
I like the style of the new character creator beside that.


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