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  1. #181
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    The crafting materials really do need a revamp and I think we are getting that too (yay!). But in addition to more retainers and a mog house suggestions, a bank would be cool too. It's something I've seen in other mmos and thought was nice to have, just a place to store money and items you want to keep but don't need right away or all the time. Also banks would have to be accessible from ALL cities and be linked for convenience.
    (0)

  2. #182
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    IF

    +1/+2 Materials are removed

    THEN

    Make HQ Materials less common and ensure that the crafting system balance of quality->HQ rate works with the adjusted material system
    (0)

  3. #183
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    118
    Yeah, I don't want any +1 +2 +3 mats. But, being able to craft those items are fine by me. Its a pain for me when I do gathering, because I never have room for the stuff.
    (0)

  4. #184
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lahru_Hukurou View Post
    Yeah, I don't want any +1 +2 +3 mats. But, being able to craft those items are fine by me. Its a pain for me when I do gathering, because I never have room for the stuff.
    +1,+2 and +3 mats actually make getting HQs easier...and they make crafting easier in general. I like them...but I don't think that they should take up so much space. Mats should have a separate bag than other things...this might solve some space problems.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #185
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    I personally don't mind the +1/+2 crafted stuff. (well I don't see a point in +2 - I remember having a discussion with an LS mate about how basically +1 and +3 are the only ones that matter as a +2 really didn't seem to differ much from a +1)

    I WOULD NOT be sad to see the +1/+2 items gathered via DoL gone. It would do wonders for my inventory.
    (0)

  6. #186
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I throw a lot of things away because of +1s and +2s and I think a lot of other people are doing it too. Especially food.

    Edit: there's very little trash loot in this game, almost everything has a use in crafting in some way, so if everyone is throwing out the same stuff it tends to make the classes that can use it suffer.
    (0)
    Last edited by Nephera; 04-14-2011 at 08:24 AM.

  7. #187
    Player

    Join Date
    Apr 2011
    Posts
    10
    Really, storage isn't the problem, economics is. It should be simple to trade and share. the easiest change I can think of is to allow for much larger bazzars, at least on retainers, like 40 items or so. This allows for filling bazars with those small crafting items.

    also, it should be simple to sell off lots of stuff to NPC's, for example a simple sell junk button could be customizable or set, maybe anycraft only items that are not +3, or something like that.

    If bazars are larger, then it makes more sense to have retainers that are seeking (which takes 2 slots, maybe fix that!!!) and a search function for seeking becomes usefull, so you could go to the wards and run a seach for who wants one of your drops.
    (0)

  8. #188
    Player

    Join Date
    Apr 2011
    Posts
    10
    another option is having a slightly less player run economy. Like for every 10 of an item sold to an npc (or maybe even discarded in the region!!!) in a town, 1 of that items may be for sale at a relevant npc (so that no matter who you sell the spice to, it will show up in the grocers, or the apothocary) This allows towns to more readily reflect player activity, giving it amore living feel as well as making sure that 10% of items junked by players are still inserted into the economy. It also acts as a barometer so you have a good idea of just what is entering the marketplace, and can encourage players to participate in the player to player economy (which is more profitable) by seeing just what is happening in the npc/player economy.
    (0)
    Last edited by sivant; 04-15-2011 at 03:22 AM.

  9. #189
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Hvinire View Post
    Hey all,

    Hvinire here, ready with another comment from illustrious development team member Komoto-san on the subject of player storage space, recipe requirements, and the evolving world of crafting:



    Now your task is clear: let's see all those comments on +1/+2 items and anything else you're looking to pass along to the development team.
    To: Yoshida-san (and FF 14 Development Team and Hvinire),

    I think we should KEEP +1, +2, +3 HQ (High Quality) Items via crafting, for sure.

    If you abolish that, all we have left is just... Normal Quality and 1 level of High Quality?? That's too simplistic.

    Having +1 Items is akin to having me as the Player feel like, "OK, I got something a little bit special. It helps me get an edge during combat / crafting, etc. It's nice."

    Having +2 Items imparts a little more of that positive feeling of "OK this is even better. Pretty nice, rarer, giving more of an advantage." It's something to strive for.

    And then +3 is the "ultimate goal" for the best equipment you can get of that type. It's super rare, stands out and makes you feel very special (and helps with knowing this is the best advantage you can get for Combat / Crafting / Gathering etc.).

    It's good to have some separation.

    Eliminating that, and just having Normal Items and just 1 level of High Quality is boring, homogenizing, and leads to LESS differentiation and distinction.

    Please KEEP +1, +2, +3. _(._.)_
    (0)

  10. #190
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Pretty much all of the items are meaningless because leves give way too much money to make crafting worthwhile. I did like +1 +2 +3 items though they were the only things in this game that gave me SLIGHT choice on how to complete something my own way.
    (0)

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