
I agree but I just thought it would be an interesting idea since most games do well with the implementation. I seemed to have enjoyed it throughout past experiencesFrankly I do not think this is needed at all, most HQ gear later makes a difference on normal mobs and maybe a small difference on NM's. Now if the HQ gear also effected the bonus stats, that would be great. Then a gear that lets say adds +8 str could at maybe +1 or +2 add 2 more. This is not a bad idea, just I do not think it fits with this game. Maybe in the years to come when they add new crafts, maybe they can add a enchantment craft that does something like this, till then I just think fixing HQ to effect the bonus stats would be enough.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

