What can FFXIV take from FFXI to make it better? 10 years of a stable game and 5 expansions worth of content.....
What can FFXIV take from FFXI to make it better? 10 years of a stable game and 5 expansions worth of content.....
this is not necessarily the case, there are ways to allow more than one weapon per class. a class select box pop up for weapons is just one way to solve this issue.Rapiers and pistols would be fitting for musketeers/red mages.
It's too bad the armory system won't allow for a choice of weapons.
Edit: unless RDM was allowed to dual wield them instead of using a shield. (This would kill any hopes of RDM's tanking out-right)
The thread just lost a couple pages... lol
Wrong whoever did what you suggest is a Elitist.
Even the most hardcore Elitists had to pick and choose what gear sets they worked on first, and therefore unless you had everything the game had to offer the chances are you had a much different gear set than most at the end of the game. There were a few standalone peices that people used as fill-in between the higher tiers of gear but chances are you were always wanting for one item or another.
So I guess everyone in XI was gimp becasue it was very rare to have every item for every slot you wanted.
So not having a Ridill made someone gimp?
I'm sorry but even the most hardened players struggled to get some of the best items in the game, so in turn calling everyone who didn't have the best gear setup "Gimp" is the most illogical thing you could do.
I'm not sure your understanding what I am saying, the poster I quoted seems to call anyone not top-notch geared "Gimp" when in turn not a single person in the game was top notch geared (At least post 75 cap) That was the point of the game there was always a slot that you could work on to make your character better. If you had everything the game had to offer you quickly lost interest in the game and left it happened to many Relic weapon players in the early days.
Having the hands down best items in the game, makes it stale really quick (Merits helped this out alot as well) Gear was a long term goal in the game and you were always working on your gear sets. The only time I'd call someone gimp is if they had a "Weaponskill setup" that did nothing for their weaponskills and just didn't actually try.
I've seen plenty DRGs solo "their way" without having an Ares body piece, you know the "required" body piece for DRG solo?
You guys know that you're giving extreme examples...
Bear with my 2009 example:
If you tried to tank anything pld/nin with less than 15% gear haste, you were performing an exercise in futility. If you were a DPS without a TP and at least 1 WS set, you were gimp.
The point I was trying to make, was that in XI, you were always just as good as your gear, because there was no other way to build your character. (Outside of merits, I guess. But I think we can all agree that the merit point system was an afterthought at best, and was no real way to build a character.)
Yeah gear mattered especially in term of sets, but I think it's more the idea of that being the only thing that matters is actually incorrect. I tanked better as PLD/NIN than others with the best gear. There's still a skill requirement because as seen in XIV people with relics and garuda weapons can still suck donkey dick meanwhile the poor little noobie with only their GC weapon is whopping asses and pillaging booty like no tomorrow.
Gear supplements a good player.
Gear does not make a good player.
You're absolutely correct, I don't disagree with you there. XI was a rare example of skill and gear being fairly balanced in terms of necessity. Part of the problem with XI's design was that it didn't really allow for incremental upgrades. Gear-swapping was a MUST for anyone who seriously did anything endgame related. I just don't want to see that happen again.
Yeah some people went overboard with GS but it was always satisfying debuffing something you thought wasn't able to be debuffed, it made sense in situations like Ultima where you need to get your Citadel busted and swapping to a resistance set made life so much easier.
I don't mind the obscure mechanic of protecting certain rock piles and making sure no meteors hit the ground, but that seems they kind of force a certain strategy on you in the long run rather than letting players run wild.
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