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  1. #1
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    Fits with the original RDM in XI, had access to x-bows and some guns lol.
    Rapiers and pistols would be fitting for musketeers/red mages.

    It's too bad the armory system won't allow for a choice of weapons.

    Edit: unless RDM was allowed to dual wield them instead of using a shield. (This would kill any hopes of RDM's tanking out-right)

    The thread just lost a couple pages... lol
    (1)
    Last edited by ShivenCasull; 10-26-2012 at 05:33 AM.

  2. #2
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ShivenCasull View Post
    Rapiers and pistols would be fitting for musketeers/red mages.

    It's too bad the armory system won't allow for a choice of weapons.

    Edit: unless RDM was allowed to dual wield them instead of using a shield. (This would kill any hopes of RDM's tanking out-right)

    The thread just lost a couple pages... lol
    Noticed that..


    Anyhow, I'd like to see some longer quests like the explorer's etching quest in FFXI -- something that requires you to travel to all corners of the map, but can't be done in a day. ('Livin' on a Prayer' was along the lines of what I'm thinking of, but make it take much longer to finish)

    Make the reward something benign yet relevant, like a globe or framed map for your house.

    Quote Originally Posted by Biggs View Post
    creating a sense of national pride.
    I think they intended GC to do that. But without a central hub city like Jeuno, everyone just picked the most convenient one of the three starting city-states and hung out there.

    Content Finder + linked AH (this confirmed?) + Player Housing, is the main plan to battle this in ARR.

    If they really want people to hang out in their home town, they can do it best by adding the following:
    • More lively cities - NPCs bustling about.
    • More guild-centric content - creating 'request boards' where players can post orders and rewards for crafting and gathering.
    • Restrict teleportation only to aetheryte you've physically visited before.
    • Competition for control of regions (ala FFXI)
    • Bonuses which are only active in regions you control (ala FFXI)

    That's off the top of my head.
    (1)
    Last edited by Zantetsuken; 10-27-2012 at 02:35 AM.

  3. #3
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by ShivenCasull View Post
    Rapiers and pistols would be fitting for musketeers/red mages.

    It's too bad the armory system won't allow for a choice of weapons.

    Edit: unless RDM was allowed to dual wield them instead of using a shield. (This would kill any hopes of RDM's tanking out-right)

    The thread just lost a couple pages... lol
    this is not necessarily the case, there are ways to allow more than one weapon per class. a class select box pop up for weapons is just one way to solve this issue.
    (0)