These 2 are actually a lot more OP than they seem. 0.2 delay adds a more than you would think and nearly doubling the length of one of the best skills for PLD would make WAR even less viable for tanking.Belts went for Job only
Monk
lv50 Black Belt
str+4, attack+5, weapon delay -0.2, Boosts Second Wind (Stronger Cure)
Warrior
lv50 Fighters Belt
Vit+5, Crit hit rate+5, Str+5 Boosts Provoke (Chance to Attack Down)
Blackmage
lv50 Wizard's Sash
Int+5, magic crit hit rate+5, magic acc+3, Boosts Burst (Can add Stun)
Whitemage
lv50 Healers rope
Mnd+5, Healing magic pot+8, Boosts Cura (Increases Cure)
Bard
lv50 Songdress Sash
Dex+5, Pie+3, Acc+5, Boosts Ballad songs (Increases duration by 20s)
Dragoon
lv50 Wyvern Belt
Pie+3, Str+5, Boosts Dragondive (Increases Damage)
Paladin
lv50 Defender's Tarton
Mnd+5 Enimity+10, Str+4, Vit+6, Boosts Sential (duration by 10s)
Aside from my nitpicking I love the idea of job belts.
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