Quote Originally Posted by Venat View Post
Belts went for Job only

Monk
lv50 Black Belt
str+4, attack+5, weapon delay -0.2, Boosts Second Wind (Stronger Cure)


Warrior
lv50 Fighters Belt
Vit+5, Crit hit rate+5, Str+5 Boosts Provoke (Chance to Attack Down)

Blackmage
lv50 Wizard's Sash
Int+5, magic crit hit rate+5, magic acc+3, Boosts Burst (Can add Stun)

Whitemage
lv50 Healers rope
Mnd+5, Healing magic pot+8, Boosts Cura (Increases Cure)

Bard
lv50 Songdress Sash
Dex+5, Pie+3, Acc+5, Boosts Ballad songs (Increases duration by 20s)

Dragoon
lv50 Wyvern Belt
Pie+3, Str+5, Boosts Dragondive (Increases Damage)

Paladin
lv50 Defender's Tarton
Mnd+5 Enimity+10, Str+4, Vit+6, Boosts Sential (duration by 10s)
These 2 are actually a lot more OP than they seem. 0.2 delay adds a more than you would think and nearly doubling the length of one of the best skills for PLD would make WAR even less viable for tanking.

Aside from my nitpicking I love the idea of job belts.