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Thread: Job Belts

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  1. #1
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90

    Job Belts

    Belts went for Job only

    Monk
    lv50 Black Belt
    str+4, attack+5, weapon delay -0.2, Boosts Second Wind (Stronger Cure)


    Warrior
    lv50 Fighters Belt
    Vit+5, Crit hit rate+5, Str+5 Boosts Provoke (Chance to Attack Down)

    Blackmage
    lv50 Wizard's Sash
    Int+5, magic crit hit rate+5, magic acc+3, Boosts Burst (Can add Stun)

    Whitemage
    lv50 Healers rope
    Mnd+5, Healing magic pot+8, Boosts Cura (Increases Cure)

    Bard
    lv50 Songdress Sash
    Dex+5, Pie+3, Acc+5, Boosts Ballad songs (Increases duration by 20s)

    Dragoon
    lv50 Wyvern Belt
    Pie+3, Str+5, Boosts Dragondive (Increases Damage)

    Paladin
    lv50 Defender's Tarton
    Mnd+5 Enimity+10, Str+4, Vit+6, Boosts Sential (duration by 10s)
    (10)
    Last edited by Venat; 10-27-2012 at 02:18 AM.

  2. #2
    Only problem I have with the WHM belt is the fact Curaga is already a self modifying spell.
    (0)

  3. #3
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    The only problem I see is that there are no belts in 2.0 :x
    (0)

  4. #4
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gokulo View Post
    The only problem I see is that there are no belts in 2.0 :x
    There are belts, they just don't change how your character looks, the belts are built in to whatever chest piece you're wearing.
    (8)

  5. #5
    Player
    Leo_Hart's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Leo Hart
    World
    Masamune
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Gokulo View Post
    The only problem I see is that there are no belts in 2.0 :x
    There is belt in 2.0 just not showing the 'actual belt' you wearing, iirc
    (0)

  6. #6
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gokulo View Post
    The only problem I see is that there are no belts in 2.0 :x
    Belts are not graphically displayed, the slot itself still exists.

    On a more related note, it's probably just class bias, but as a DRG, I don't think the DRG belt really has the same flare has the rest of them. Dread Spike is extremely useful, but only in very specific situations (and always a cringe moment to loose your biggest buff). Not to mention, if you have x3 buffs, Dread Spike already basically gives you full HP back.
    (1)
    Last edited by Hulan; 10-27-2012 at 01:48 AM.

  7. #7
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Wow I'm actually surprised, how did I read that back when it was posted and thought they removing belt items from the game XD
    (0)

  8. #8
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    I changed belts some what cus they were too weak or that decreased timer doesnt really exist in 2.0.
    (0)

  9. #9
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Venat View Post
    Belts went for Job only

    Monk
    lv50 Black Belt
    str+4, attack+5, weapon delay -0.2, Boosts Second Wind (Stronger Cure)


    Warrior
    lv50 Fighters Belt
    Vit+5, Crit hit rate+5, Str+5 Boosts Provoke (Chance to Attack Down)

    Blackmage
    lv50 Wizard's Sash
    Int+5, magic crit hit rate+5, magic acc+3, Boosts Burst (Can add Stun)

    Whitemage
    lv50 Healers rope
    Mnd+5, Healing magic pot+8, Boosts Cura (Increases Cure)

    Bard
    lv50 Songdress Sash
    Dex+5, Pie+3, Acc+5, Boosts Ballad songs (Increases duration by 20s)

    Dragoon
    lv50 Wyvern Belt
    Pie+3, Str+5, Boosts Dragondive (Increases Damage)

    Paladin
    lv50 Defender's Tarton
    Mnd+5 Enimity+10, Str+4, Vit+6, Boosts Sential (duration by 10s)
    These 2 are actually a lot more OP than they seem. 0.2 delay adds a more than you would think and nearly doubling the length of one of the best skills for PLD would make WAR even less viable for tanking.

    Aside from my nitpicking I love the idea of job belts.
    (1)

  10. #10
    Quote Originally Posted by AmyNeudaiz View Post
    These 2 are actually a lot more OP than they seem. 0.2 delay adds a more than you would think and nearly doubling the length of one of the best skills for PLD would make WAR even less viable for tanking.

    Aside from my nitpicking I love the idea of job belts.
    Yeah, I think this is more referring towards ARR since we know everything is being reworked (again) since while in 1.0 yeah it is slightly OP, but in the harder encounters of the game..it's just oldhat.

    As for the war vs pld argument, honestly there should be a more viable tank since WAR can also DD and Tank, that kinda shifts the focus on which tank you'd want by general standards, people will default to WAR for that purpose.
    (0)

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